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July 26th, 2004, 06:29 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: PBW PvK Proportions Game #2
nice
Starting game: I would like to start from the beginning without the AI messing anything up  , i think it would be okay to wait a few more days so you can get a new patch out.
2,5 systems per player sounds VERY good !
Turntime would be 48 hours imho, but lets wait for other players.
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July 26th, 2004, 06:32 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
Can't gaurentee that I'll play, but I would only say that if you "let the AI run the game for a number of turns" then it will in part become a competition between which AI empire is better than others. This is not appealing, at least to me, for a variety of reasons. Perhaps, instead, start from turn zero but give people more than one homeworld?
Quote:
Originally posted by PvK:
2) Do you want to start from a single homeworld, or shall I let the AI or myself run the game for a number of turns to establish some colonies and infrastructure etc., to give things a head start?
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July 26th, 2004, 06:38 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: PBW PvK Proportions Game #2
coneone alarikf, you HAVE to play 
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July 26th, 2004, 06:51 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
You are clearly a bad influence.
Quote:
Originally posted by Ragnarok-X:
coneone alarikf, you HAVE to play
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July 26th, 2004, 06:54 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: PBW PvK Proportions Game #2
Yep, that would be a weakness of using the AI to start things. Another alternative would be for me to run a few turns for everyone and do the same thing for everyone - colonize the home system a bit and build a couple of shipyard bases and ferry boats.
Or, not.
I'd rather not use multiple homeworlds because it more or less divides the research cost of everything by the number of homeworlds. What I can do though is change the homeworld value to a multiple, which means everyone gets that many more base resources, without getting more research and intel points. Default Proportions is a bit stingy with resources so you can only maintain a fairly small fleet compared to the unmodded game. Turning up the homeworld and/or other planet values is a pretty easy way to tweak that.
So in response, I'd counter-suggest, for instance, doubling both the usual homeworld and new world resource values.
PvK
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July 27th, 2004, 05:24 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: PBW PvK Proportions Game #2
so, who else wants to join the fun ?! 
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July 27th, 2004, 07:25 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBW PvK Proportions Game #2
Yet another possibility would be to build "quasi" homeworlds in the same system as the one where your homeworld is. It would be a planet with 100% resource values, a lot of population and decent resource facilities (it would imply increasing the construction and production figures during this initial setup phase). But I gather your solution of increasing resource production and be done with it is the easiet to use.
48 hours seem fine for me as well; it may be increased later on if needed after all.
How important would be the changes brought by the new Version? Would it be a minor patch, or the next step for Proportions (or even the 3.0 Version)? If this new Version is indeed an important update, I would rather wait for it before beginning the game.
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