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July 26th, 2004, 06:51 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
You are clearly a bad influence.
Quote:
Originally posted by Ragnarok-X:
coneone alarikf, you HAVE to play
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July 26th, 2004, 06:54 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: PBW PvK Proportions Game #2
Yep, that would be a weakness of using the AI to start things. Another alternative would be for me to run a few turns for everyone and do the same thing for everyone - colonize the home system a bit and build a couple of shipyard bases and ferry boats.
Or, not.
I'd rather not use multiple homeworlds because it more or less divides the research cost of everything by the number of homeworlds. What I can do though is change the homeworld value to a multiple, which means everyone gets that many more base resources, without getting more research and intel points. Default Proportions is a bit stingy with resources so you can only maintain a fairly small fleet compared to the unmodded game. Turning up the homeworld and/or other planet values is a pretty easy way to tweak that.
So in response, I'd counter-suggest, for instance, doubling both the usual homeworld and new world resource values.
PvK
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July 27th, 2004, 05:24 PM
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Major General
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Join Date: Jan 2004
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Re: PBW PvK Proportions Game #2
so, who else wants to join the fun ?! 
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July 27th, 2004, 07:25 PM
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General
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Re: PBW PvK Proportions Game #2
Yet another possibility would be to build "quasi" homeworlds in the same system as the one where your homeworld is. It would be a planet with 100% resource values, a lot of population and decent resource facilities (it would imply increasing the construction and production figures during this initial setup phase). But I gather your solution of increasing resource production and be done with it is the easiet to use.
48 hours seem fine for me as well; it may be increased later on if needed after all.
How important would be the changes brought by the new Version? Would it be a minor patch, or the next step for Proportions (or even the 3.0 Version)? If this new Version is indeed an important update, I would rather wait for it before beginning the game.
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July 28th, 2004, 04:40 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: PBW PvK Proportions Game #2
Quote:
Originally posted by Alneyan:
...
How important would be the changes brought by the new Version? Would it be a minor patch, or the next step for Proportions (or even the 3.0 Version)? If this new Version is indeed an important update, I would rather wait for it before beginning the game.
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Somewhere in-between, probably. Depends on how much time I get to do it, and how smoothly it goes.
Things I will include:
* Reduced cost of armored plating.
* Added vehicles to use all of the neo-standard images.
* Some adjusted starting costs.
* Extension of some techs that tend to get fully researched, to higher levels, probably with diminishing or diverse returns.
Things I might include:
* Economic adjustments.
* New weapon types.
* Adjustments to existing weapons.
* Revision of fighters and PD.
* Space-born solar rad collectors.
* Space-born laboratories.
* Space-born organic farms.
* Space-born intel labs.
* Revision of mine warfare.
* Extension of cloaking technologies.
* Further adjustment of weapon mount values.
* Use of new damage types.
PvK
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July 28th, 2004, 04:46 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: PBW PvK Proportions Game #2
so, why not wait ?
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July 28th, 2004, 04:53 PM
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National Security Advisor
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Re: PBW PvK Proportions Game #2
No reason. We're waiting. I'll set up the game after I do the new mod Version, and my deadline for the new mod Version is this coming Monday.
PvK
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