|
|
|
 |

July 29th, 2004, 08:27 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Movement question in Simulatanous game (PBW)
Depends on rounding. 30 days / 7 sectors per month = Movement on day ~4.2. 30 / 6 = He moves on day 5. So if it rounds down and has you move on day 4, then you'll meet them and should fight on day 5. If it rounds up, you'll both move on day 5 and not fight, but you'll next move on day 8-9, while he won't move again until day 10, so you should catch whoever you targetted by day 8-9, but he could have split into several directions by then.
There can also be some highly obnoxious effects of the bad pathfinding for interceptors, but in an adjacent case as you describe, I believe it would be like one of the two situations I descibed.
PvK
|

July 29th, 2004, 08:52 PM
|
Corporal
|
|
Join Date: Jan 2002
Location: Cincinnati, OH
Posts: 95
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement question in Simulatanous game (PBW)
We're getting closer and closer to the final answer.
The question is, do I get rounded up to 5, or down to 4?
--Ed
|

July 29th, 2004, 08:58 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement question in Simulatanous game (PBW)
PvK is right (and this assumes I was right), I think. In general terms, early in the game with slower engines, fights are more likely. But when ships start moving at 10, 11, and 12 sectors, it's harder to find yourself in the same sector on the day that is scheduled for combat because ships move more often and spend less time in a given sector.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|

July 29th, 2004, 08:58 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Movement question in Simulatanous game (PBW)
Here, from the FAQ:
6.8.3 Ship moves on different days during the turn depending upon their speed capacity. (The 'movement day' is the day that the ship ends up in a new sector.):
Spd Movement Days
02: 15, 30
03: 10, 20, 30
04: 7, 15, 22, 30
05: 6, 12, 18, 24, 30
06: 5, 10, 15, 20, 25, 30
07: 4, 8, 12, 17, 21, 25, 30
08: 3, 7, 11, 14, 18, 22, 26, 29,
09: 3, 6, 10, 13, 16, 20, 23, 26, 30
10: 2, 5, 8, 11, 14, 17, 20, 23, 26, 29,
11: 2, 5, 8, 10, 13, 16, 19, 21, 24, 27, 30
12: 2, 4, 7, 9, 12, 14, 17, 19, 22, 24, 27, 29
13: 2, 4, 6, 9, 11, 13, 16, 18, 20, 23, 25, 27, 29
A graphical representation of this table can be found here in this thread.. (Quikngruvn)
Quote:
Originally posted by 1FSTCAT:
We're getting closer and closer to the final answer.
The question is, do I get rounded up to 5, or down to 4?
--Ed
|
|

July 30th, 2004, 05:31 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Movement question in Simulatanous game (PBW)
The data Alarikf pulled from the FAQ is essentially correct, but I have had fleets move on day one and continue moving one or two days early for the entire month. For instance, a speed 10 fleet would make its first move on day one and its Last move on day 28.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|