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  #1  
Old March 26th, 2001, 01:58 PM

Tenryu Tenryu is offline
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Default Re: Modders or Aaron Please read.

A very expensive COMPONENT might be cool, but I think MM should also limit the number of Warp-points from any one system to any other specific system to no more than one also.
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Old March 27th, 2001, 02:07 AM

Nitram Draw Nitram Draw is offline
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Default Re: Modders or Aaron Please read.

I would propose a different type of fix. Instead of preventing the opening of a worm hole why not remove the ability to close worm holes, once they are built the stay. This way you could use worm hole offensivly but not defensively. You could secure your system if you wanted but couldn't change your mind later.
It is usually easier to get the AI to act offensively than defensively.
Another alternative would be to make opened worm hole temporary, the close a turn or two after opening.
The whole idea of securing a system by opening a hardcoded limit of worm holes seems very gamey and should be avoided IMO. Just my 2 cents.
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Old March 26th, 2001, 05:43 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Modders or Aaron Please read.

quote:
Originally posted by Will:
I don't think so. Anyone with this facility (components don't go on planets will practically be invincible. Put one in every system they own, then be sure to let out a nice big fleet before closing all warp points to the outside.


Just remember not to close warp points between your own systems, otherwise resource production gets screwed up...

This could also wreak havoc with expanding your empire...
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