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				August 5th, 2004, 05:04 AM
			
			
			
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 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
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				 Re: I already have a question, bLast! 
 Normally you can't mix mods very easily or at all.  FQM has instructions on combining it with TDM, though.  This is an exception since the mods don't alter the same files.
 Slick.
 
				__________________Slick.
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				August 5th, 2004, 05:08 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I already have a question, bLast! 
 The easiest thing to do would be to copy the Pictures\Races folder from TDM into the Pictures folder of FQM Deluxe (make sure to copy the entire Races folder, including the folder itself). FQM Deluxe has all of the formations in TDM, plus more, so no data files at all are needed from TDM. |  
	
		
	
	
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				August 5th, 2004, 05:24 AM
			
			
			
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 Corporal |  | 
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				 Re: I already have a question, bLast! 
 Perfect.  Thanks again everyone. 
				__________________Man, I babble...
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				August 5th, 2004, 12:12 PM
			
			
			
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 General |  | 
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				 Re: I already have a question, bLast! 
 Couldn't you just create a map in FWM, save it and then load it up in your favourite mod? |  
	
		
	
	
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				August 5th, 2004, 04:01 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I already have a question, bLast! 
 Only if you are using FQM Standard, and only if that mod does not modify the SectType.txt file (and possibly PlanetSize.txt). You get no new planet images, star images, system images, etc. with FQM Standard. |  
	
		
	
	
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				August 6th, 2004, 01:46 AM
			
			
			
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 Sergeant |  | 
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				 Re: I already have a question, bLast! 
 Isn't there a way to allow fighters to enter warp points? |  
	
		
	
	
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				August 6th, 2004, 02:09 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: I already have a question, bLast! 
 
	No.  They're hard coded to be that way.Quote: 
	
		| Originally posted by Spectarofdeath: Isn't there a way to allow fighters to enter warp points?
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