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  #1  
Old March 31st, 2001, 02:33 AM

KiloOhm KiloOhm is offline
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Default Re: Point Def. too tough against missiles-change it.

Ok, that's just plain nasty putting point defense on fighters... you sick little monkey.

quote:
Originally posted by Nitram Draw:
Can you put PD on fighters?




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  #2  
Old March 31st, 2001, 02:53 AM

Nitram Draw Nitram Draw is offline
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Default Re: Point Def. too tough against missiles-change it.

Hey whats wrong with a little air superiority
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  #3  
Old March 30th, 2001, 04:24 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Point Def. too tough against missiles-change it.

In my mod, I went with splitting PD into two techs.

1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.

2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.

So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
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  #4  
Old March 30th, 2001, 05:12 PM

Nitram Draw Nitram Draw is offline
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Default Re: Point Def. too tough against missiles-change it.

Thats what I like. No one component is the answer you need the right mix.
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  #5  
Old March 30th, 2001, 06:11 PM

Jourin Jourin is offline
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Default Re: Point Def. too tough against missiles-change it.

I disagree. I think that the PD's are fairly balanced. Maybe a slight increase in missile speed is warranted. What I like is the external missile pod (ala David Webb's Honor series) component. It is a one shot deal in combat because it has a reload rate of 30, but it only takes up 1 space (10KT). Usually I Put these on smaller ships with some continuous weapon like a DUC or MB, or APB. I now get one shot to overload the PDs. Add a mix of missile ships with normal 3 reload missiles and I have an effective mix. One turn of massed fire to overload the PDs, then a mix of missiles and continuous fire. I think this balances out very well.
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  #6  
Old March 30th, 2001, 06:35 PM

KiloOhm KiloOhm is offline
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Default Re: Point Def. too tough against missiles-change it.

Now that sounds like a cool idea. Have you posted it? Are there other changes?

quote:
Originally posted by suicide_junkie:
In my mod, I went with splitting PD into two techs.

1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.

2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.

So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively





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  #7  
Old March 30th, 2001, 06:41 PM

Nitram Draw Nitram Draw is offline
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Default Re: Point Def. too tough against missiles-change it.

I still think the biggest problem is with the accuracy of both PD and missles. If they both were about half as accurate as they are now I think it would reduce a lot of the complaints.
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