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March 30th, 2001, 06:35 PM
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Corporal
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Join Date: Dec 2000
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Re: Point Def. too tough against missiles-change it.
Now that sounds like a cool idea. Have you posted it? Are there other changes?
quote: Originally posted by suicide_junkie:
In my mod, I went with splitting PD into two techs.
1) PDCs - same as before, but range reduced by 50% or so & limited at 3. This means that the PDC is only gonna protect you, and maybe the guy right beside you.
2) PDLasers - long range, up to 7, but damage reduced to 50%. These guys can protect your entire fleet, but you need a LOT.
So, what you have is a tradeoff, either take PD that defends you well, or take PD that defends the entire fleet, but not as effetively
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Regards,
KiloOhm
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March 30th, 2001, 06:41 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Point Def. too tough against missiles-change it.
I still think the biggest problem is with the accuracy of both PD and missles. If they both were about half as accurate as they are now I think it would reduce a lot of the complaints.
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March 30th, 2001, 06:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Point Def. too tough against missiles-change it.
It just happens to be a part of the Pirates mod I made. Check out the "A pirates Life for me" thread for details & files.
PS: I only created the mod, most of the ideas are from others who posted in the thread.
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March 30th, 2001, 07:07 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Point Def. too tough against missiles-change it.
check out the new 1.33 list, #25 &27, speed for seekers is up but the bonus for pdc has been increased to. I find that my crystal torp are useless as it is (to easy to shoot down) with a rof of 2, this may hurt seekers even more.
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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March 30th, 2001, 07:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Point Def. too tough against missiles-change it.
As long as the PDC can't shoot down more than 1 at a time, you're in the same boat as any other missile system, but you get 50% more shots! If you're really stuck, try flying towards the enemy firing. You can almost keep up with your missiles, so you can get two loads of them to hit at the same time.
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March 30th, 2001, 07:22 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Point Def. too tough against missiles-change it.
I think we are in a viciuos cycle; faster seekers, more accurate PD, more damage resistent missles, smaller size, faster reload etc.
If seekers were affected by ECM 3 , -60% to hit, would you build lots of missle ships?
If PD missed 70% of the time would you build PD ships?
I think they can be balanced but not necessarily by mods. Can you change seeker or PD accuracy?
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March 30th, 2001, 07:47 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Point Def. too tough against missiles-change it.
What I think we should do is take the seekers, take the PD, and compare them to beams & shields+regenerators.
Perhaps, One PDC should be very roughly equal to enough regenerators to recharge the shields in 3 turns from the missile damage.
The missiles' damage should be set to get a damage factor of about 1.0 (average), since they have long range & 100% accuracy, but can be stopped by PDC/shields)
given a missle damage of about 120, we need a regeneration of about 40 pts/turn. With regenerators, you need 2 SRIVs so the PDCs would be 2x the size they are now.
given a missile damage of about 120, and a shield with 360 (rounded) hitpoints, you need 1/3rd of a shield to block 1 missile, making the PDC a one-shot deal @ 13kt
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Ok, clearly doubling the size of PDCs to match them up to regenerators & shielding is not ideal. Since they only protect against missiles, and not beams, they should be reduced in size compared to regeneration.
Thus, we end up with PDC like they are now.
Answer: use strategic genious to outwit the enemy.
Ie. If the enemy has no PD, use missiles. If the enemy loads up on PD, then he skimped on weapons and/or defences, so rip 'em a new one with beams.
With a mixed fleet, tell beam ships to attack PD ships, and missile ships to attack beam ships.
With mixed ships, going extreme either way can get you the win.
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