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  #1  
Old March 26th, 2001, 08:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: some suggestions - please discuss

Yes, this would be very convenient. Finding your place in the colony or ship list after processing a planet/ship/base is an annoying problem. if the game kept it's place from you're Last visit things would be much easier.
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  #2  
Old March 27th, 2001, 01:36 AM

AJC AJC is offline
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Default Re: some suggestions - please discuss

IMO-Increasing missile range is bad. It leaves seekers exposed to even more time to be hit by PDC. The next patch increases seeker weapon speeds, this helps alot with the seekers being outran too easily by the target ship and the PDC shooting too many times before the seekers reach their targets.

I have been testing a mod for weapon platforms. The increased range modifier that is seen on base weapon mounts, is on my weapon platform mounts. I dont include the "to hit" bonus though. This makes researching large weapon platforms more attractive, and for the first time taking a planet is a damn nasty task. The hell bore V with a Massive mount is plain scarey. range 14 damage 200. WMG are very nasty too range 14 damage 700.

Thing is though they dont hit that often at that outer range, but the threat of being tagged is there when you start your missile bombardment of the AIs planet!

[This message has been edited by AJC (edited 27 March 2001).]

[This message has been edited by AJC (edited 27 March 2001).]
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  #3  
Old March 27th, 2001, 03:27 AM
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Default Re: some suggestions - please discuss

Perhaps there should be a low-signature missile available -- say, with adequate Cloaking tech, new missiles are allowed that have defense bonuses, with the idea that knowledge of how to cloak entire ships can be applied to reducing heat/radar/etc signatures on missiles. Alternately, allow a wide-area ECM Overloader that provides a fair defense bonus to *all* friendlies (and maybe hostiles, as well) by trying to fool sensors into perceiving hordes of fake contacts (thus, hopefully, confusing targetting systems).

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Old March 27th, 2001, 04:21 AM
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Default Re: some suggestions - please discuss

quote:
1) Sats in combat view
Make them deploy equally devided in 4 Groups at the "corner" of the planet/warppoint like that.



I'd prefer 8 Groups, myself; I think that would put them close enough together to give each other covering fire.

quote:
2) Armor
Take standard armor away from "Chemistry I" and add it to "Construction I", so the AI can armor ships as soon as it can build some (50000points Chemistry and 5000 Points Armor are not worth it, especially as Shields cost the very same)

2b) use of "Chemistry I"
.. make it requirement for "explosive warheads" (makes much more sense than for "titanium armor" IMHO)


I interpret Chemistry leading to Armor as research into exotic alloys that are stronger than the normal construction materials.

I think Explosive Warheads should stay available at start with no prerequisites. We figured out how to make explosives centuries before we could manage space flight.

quote:
3) weapon sub-types
4) Missiles
5) PD Missiles


The "proper" balance between the various weapons, armor, and shields is the subject of so much discussion on these Boards, I don't think there will ever be a consensus on how to change it. Better to leave it for people to mod to personal taste as it is now.

[This message has been edited by capnq (edited 27 March 2001).]
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  #5  
Old March 27th, 2001, 05:39 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: some suggestions - please discuss

quote:
The "proper" balance between the various weapons, armor, and shields is the subject of so much discussion on these Boards, I don't think there will ever be a consensus on how to change it. Better to leave it for people to mod to personal taste as it is now


All he was suggesting is that point-defence not nessesarily be only beam weapons.

Interceptor missiles would be cool, and could easily parallel most of the PDC stats (damage factor, size), adding some range (so they have time to start moving before enemy impact) and high speed.

Right now PD is pretty bland, with only one weapon research thread. It could (and has been in mods) fleshed out to include:
- normal
- Extra Range + low damage
- Short range + higher damage
- Seeker PD
- Armor PD (range 1, single shot per battle)
- Field PD (small damages to all enemies in range each turn) [Note: can't be modded needs new ability- but would be really cool]

Some of these could be included in the official game.

Can there be any friendly-fire weapons??? That whole area has been neglected. What about a shield-recharging beam to help a ship in need? EM scambler to help a nearby friend avoid fire?

Anyways, its almost morning & I'm tired, so good night (morning?) Whatever.
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  #6  
Old March 27th, 2001, 01:21 PM

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Default Re: some suggestions - please discuss

this thread has wandered off topic a bit, but here's an idea on the PDC:

two types of Point defense: PDC and PDMissles.

PDC can no longer target seekers.
PDM can only target seekers.

This way, you have to make a choice: do i defend well against missles and hope i don't see fighters, go half and half (prolly not a good idea), or defend against fighters and hope i don't get missles shot at me.

But I must say, what pagan gods are you guys worshiping that can tell you what _will_ be in the next patch? I haven't heard anything about increased seeker speed in the next patch. Last I heard it was pretty much just the Map editor and that was about it.

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  #7  
Old March 27th, 2001, 11:10 PM

Lucanos Lucanos is offline
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Default Re: some suggestions - please discuss

Dumbluck:
"But I must say, what pagan gods are you guys worshiping that can tell you what _will_ be in the next patch?"

I call him Richard and he said:

"14. Changed - Increased all seeker speeds by 1 (thanks to AJCaton)."

The god descended from heaven and posted it right here on this board.

Thanks AJCaton.
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