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  #1  
Old March 27th, 2001, 08:36 PM

chewy027 chewy027 is offline
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Default Re: Put Your Money Where Your Mouth Is

I would pay to be able to play with more than 20 races at a time. Let me use all of my custom races in one gigantic game!

Also, when I finally conquer a galaxy I would like to be able to somehow move to another galaxy. Kind of like invading the neighbor. This way the game could be never ending! Or at least be able to transfer ships from one galaxy to another and stay in the same spot in the tech tree. This would at least alleviate the 20 maximum races problem. Because a new galaxy would have new races. Anyway, I know this sounds pretty far out, but what do you think? I would pay anything reasonable to have these capabilities.
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  #2  
Old March 28th, 2001, 12:41 AM
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Default Re: Put Your Money Where Your Mouth Is

quote:
Originally posted by chewy027:
Also, when I finally conquer a galaxy I would like to be able to somehow move to another galaxy. Kind of like invading the neighbor.

What you're really asking for is a SaveGame File Editor. You could generate a new game in a new galaxy, then edit the SaveGame file to give yourself the tech from the Last game in the Last galaxy. You could also give the aliens in that galaxy some tech and a bunch of ships (or else it'll be kind of boring -- you'll wipe them out too easily).
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Old March 28th, 2001, 12:54 AM
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Anybody want more realistic space combat? Aren't there any twitchers out there who'd like to be able to set up the space combats in a RTS game and import the results?

Maybe I'm wierd. I like turn-based strategy, real-time strategy, and also real-time first-person (e.g., X-Wing). Is that wierd? Do I need professional help?

My kids and I thought up the ultimate computer game the other night. The only problem was, it would be so complicated that you wouldn't be able to have a real life!
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Old March 28th, 2001, 01:33 AM

AJC AJC is offline
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Default Re: Put Your Money Where Your Mouth Is

Raynor - you are correct. Delphi was used for SE4. It was mentioned at a game review site that had a rather long interview with Aaron.
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Old March 28th, 2001, 01:54 AM

E. Albright E. Albright is offline
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quote:
Originally posted by Kellicus:
I don't recall the name of the game, but I used to play a space game that had automated strategic ground/ship assualt combat. The company had a tatical ground combat game that would tie in and allow you to experience tatical combat if you owned both games. It was really cool.


You wouldn't be refering to Breach 2 and Rules of Engagement (or for that matter Breach 3 and Rules of Engagement 2), would you? Published by, IIRC, Omnitrends (and Impressions for B3/RE2)?
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Old March 28th, 2001, 02:43 AM

Marty Ward Marty Ward is offline
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I would pay getting the AI to have a coherent strategy, use all the items in the game, read troops and ship capture, and a better diplomacy model, with history, global effects, forethought.
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Old March 28th, 2001, 06:40 PM
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quote:
Originally posted by Marty Ward:
I would pay getting the AI to have a coherent strategy, use all the items in the game, read troops and ship capture, and a better diplomacy model, with history, global effects, forethought.

Yes, I think you're speaking for everybody on these issues. A truly intelligent AI probably would really win a Nobel prize! But some other games have done aspects of AI better than SEIV, so we all know that it can be done. However, I've never yet played a complicated PC game that didn't have gaping flaws in the AI.
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