.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old March 27th, 2001, 10:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Opinions for Weapons Mod

With normal damage & really short range, ripper beams should be one of the mose efficient weapons in the game (damage/mass/reload)
With proper orders (point blank range) and fast ships (to close to range) they should be able to do decently in battle.
With some other distraction ships, the ripper escorts should be able to get in and kill.

In SE3, they were a defensive weapon only, since the defender got to move Last, and could get close enough to use the rippers (or run away and avoid rippers) before the firing stage. Attackers could only get in ripper range of objects with 0 or 1 movement.

For SE4, they should be extremely damaging, to compensate for their short range.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.