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March 27th, 2001, 09:13 PM
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Corporal
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Join Date: Mar 2001
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Re: Colonizing w/ conquored population
that happens if you start with a dome colony, then add the population that breathes the atmosphere and take away the other pop? Does the dome go away?
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March 27th, 2001, 09:22 PM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Colonizing w/ conquored population
The dome is 'raised' or 'lowered' based on if there is any unit of a race there that breathes a different atomsphere.
If you have 7999 units on a huge gas giant and add 1 unit of a race that does not breathe the atomsphere. The dome goes up and max facilities and populations limits are reduced.
It is only base on having a different atomsphere race on the planet. No build time or delay in raise or lowering. (Unless you are in s simultaneous game and can not tell your transport to drop 1 type of race and pick up the other race during your movement.)
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March 27th, 2001, 09:30 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Colonizing w/ conquored population
wow, i thought it used to be based on the majority of the population on the planet. indeed, it is described that way somewhere... HTML help, i think.
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March 27th, 2001, 09:50 PM
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Corporal
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Re: Colonizing w/ conquored population
So if you run around dropping populations on enemy (or ally) worlds, you could force domes to do up...
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March 27th, 2001, 09:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Colonizing w/ conquored population
You can't drop colonists on enemy worlds. Even Allied worlds will reject any transfer orders you give them.
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March 28th, 2001, 07:30 PM
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Major
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Join Date: Nov 2000
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Re: Colonizing w/ conquored population
quote: Originally posted by Hydraa:
Parking a ship or fleet in orbit will not help (or hurt) a Neutral happiness type race. They get mad at the empire for just building ships in the first place.
I seem to remember that being the ONLY way I could pacify one empire I tokk in a recent game. They were neutral disposition (not a neutral race) and I had built Urban Pac III's in the systems. Waited at least 20 turns and could not seem to make them budge from Rioting. Once I parked a fleet in the system, they upped to Angry in under 5 turns. Then I moved the fleet to the next system, waited 5 turns, then moved to next system, etc. I don't believe it was the Urban Pac's 'cause I built ALL of them at the same time - only when a fleet was in the system would it increase their happines. ...and they were Neutral disposition, not bloodthirsty or peaceful.
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March 28th, 2001, 07:37 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Colonizing w/ conquored population
Note that it dosen't matter what disposition the captured pop has, since they take on almost all of your race's traits.
If you were not a neutral happiness type, then everything was normal.
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