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  #1  
Old March 28th, 2001, 04:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: conquered races

Well, there was a difference in the game I am currently playing. Whether that's because of a change in this beta, or because of something I did in the text files, I don't know. The Phong do get a reproduction bonus on worlds with 'unpleasant' climate compared to my original race. I can't reload this game with 1.30 so we'll have to wait for the next patch to see if it works for you. Of course, it might be that the Phong simply have a higher base reproduction rate than my race? I haven't looked.

[This message has been edited by Baron Munchausen (edited 28 March 2001).]
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Old March 28th, 2001, 05:21 PM

Str8_Gain Str8_Gain is offline
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Default Re: conquered races

One thing that definitely does NOT need to carry over is vulnerability to plagues. If you conquer a race that has Mechanoid as a racial trait, they shouldn't be able to become sick because you as the conquerer don't have that trait.
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Old March 28th, 2001, 06:02 PM

Sinapus Sinapus is offline
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Default Re: conquered races

quote:
Originally posted by Str8_Gain:
One thing that definitely does NOT need to carry over is vulnerability to plagues. If you conquer a race that has Mechanoid as a racial trait, they shouldn't be able to become sick because you as the conquerer don't have that trait.


Oh, it should carry over... but only for that race. Worlds with Mechanoid races only shouldn't get plagues, but mixed worlds can get plagues... but kill only the non-mechanoid population.

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  #4  
Old March 29th, 2001, 04:01 AM
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mottlee mottlee is offline
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Default Re: conquered races

Who about if you are in a game that you can colonize only breathable ones as is now the captured race can not col there atmophire only yours a real drag
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