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January 18th, 2001, 01:52 PM
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Sergeant
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Join Date: Dec 1999
Location: Sydney, NSW, Australia
Posts: 393
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Re: Count me in
quote: You still only have the radar screen view (after all, this is all that a real air traffic controllers will see!). Version 3.0 has 16 million colors, weather patterns...
Seems to me our screens are a damn sight prettier than the real guys get. I guess this is game vs reality.
Personally I'd rather the clouds looked less like clouds and more like radar scans of clouds. It would add to the immersion factor and I think it would be easier to make the weather more dynamic, with cloud formations changing size, for example.
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January 21st, 2001, 03:22 AM
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Private
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Join Date: Jan 2001
Location: Falls Church, VA, USA
Posts: 7
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Re: Count me in
quote: Originally posted by Brian Rock:
Personally I'd rather the clouds looked less like clouds and more like radar scans of clouds. It would add to the immersion factor and I think it would be easier to make the weather more dynamic, with cloud formations changing size, for example.
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It would also be cool if the pilots requested an altitude change because of turbulence at or around the cloud formations. I also hope that the severity of the storms clouds forces the controller to deviate planes around them.
As a final question, should the clouds obscure the airfield and VOR markers? It doesn't make sense that the controller will not be able to tell what the VOR is underneath a cloud.
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January 22nd, 2001, 02:50 AM
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Private
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Join Date: Dec 2000
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Re: Count me in
The clouds obscuring the VORs/airports was a trade off between game play and reality. However, the end result is the same. In reality, an air traffic controller may have to re-vector a landing aircraft due to poor weather conditions. In the game, obsuring your view of the airport will cause you to re-vector the landing aircraft until the weather pattern moves away.
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January 21st, 2001, 05:05 PM
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Private
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Join Date: Jan 2001
Location: Falls Church, VA, USA
Posts: 7
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Re: Count me in
quote: Originally posted by Joe:
The clouds obscuring the VORs/airports was a trade off between game play and reality. However, the end result is the same. In reality, an air traffic controller may have to re-vector a landing aircraft due to poor weather conditions. In the game, obsuring your view of the airport will cause you to re-vector the landing aircraft until the weather pattern moves away.
Hi Joe,
Okay, I'll buy that. I was gonna say that it makes it kinda hard to vector aircraft to a VOR that's temporarily obscured by a cloud, but I forgot that real life controllers should know their sector like the back of their hand  .
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