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  #1  
Old May 17th, 2001, 12:55 AM

Drunkard Drunkard is offline
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Default Re: Suggestions for the Future of Air Command

I just got AC3 in the mail today. And to my horror there was no jewel case. Just a less-than-spectacular paper sleeve. This is a personal thing, but I hate paper sleeves. They're cheap, and they scratch CD's. I swear they do. Anyone who makes up for their lack of life with games knows this. And this has some merit with "normal" people too, because, I have never heard anyone "normal" complain about a less-than-spectacular jewel case.

The "boss" feature dunna work unless ye start a new game. I wish it to work. I dunna know if it has been mentioned. What if I get stuck with the program open and can't pull the mouse over to new game quick enough? (As ridiculous as this sounds. Hey, it's coming from me though.)

[This message has been edited by Drunkard (edited 17 May 2001).]
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  #2  
Old May 17th, 2001, 02:29 AM

Drunkard Drunkard is offline
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Default Re: Suggestions for the Future of Air Command

Also, there should be an option to adjust the sound levels. In other words I want to lower the volume level of the pilots and pump up the music - I swear I wasn't being SARCASTIC in my other post.

Again, I fail to remember is this has been mentioned. If it has, then I second.

P.S. I read the manual - but I'm lazy. I've been too used to being babied by other games that have sliders for sound levels. Also of note: in the manual under the FAQ section you have the question: "How do I change the sound volume of the music or pilot voices?" In the answer to the question it mentions the "SYNTHESIZER" slider. And in all CAPITALS at that. Well, my computer does not have one. It must be specific to a certain type of sound card and driver combination. I have two computers at home. Both lack the "SYNTHESIZER" spoken of. However, I assume it's just the MIDI slider. I know better. But some people will not. And I just mention it to possibly relieve some confusion for others and so you can update the manual accordingly - if you so desire.

P.S.S. By the way Joe, the manual FAQ is excellent (ignoring the nitpick above). It even raises questions I wouldn't have thought to ask - and then answers them.

[This message has been edited by Drunkard (edited 17 May 2001).]
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  #3  
Old May 31st, 2001, 04:24 AM

Drunkard Drunkard is offline
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Default Re: Suggestions for the Future of Air Command

I was at work when it hit me (yes, I actually think of AC3 at work). Themes. What AC3 needs is themes. Sort of like the Desktop Themes for Windows but for AC3. That way everything is unified. All the suggestions for sound editors, etc. It could be integrated using themes. And it would fit with Joe's minimalist attitude towards interface design. There could be a simple option to load theme files and AC3 could take care of the rest. This could work. That way we could create pilot voices, music, and backgrounds (I want this ability...I'm specifically talking about pasting images behind the radar circle...like, maybe a ATC tower picture or something) and load them on the fly. If this ever gets put in, I will create an honorary DISNEY theme just for Joe. *Smootchie*Smootchie*

[This message has been edited by Drunkard (edited 31 May 2001).]
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  #4  
Old May 31st, 2001, 05:04 AM

Drunkard Drunkard is offline
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Default Re: Suggestions for the Future of Air Command

HOT DAMN I'M ON A ROLL TODAY! Multiplayer. Bear with me on this one...AC3 multiplayer. I don't know all the details, maybe the forum members - *cough*, gabe, *cough*, strider - could help me out on this one. Have it set up where we could play through GameSpy Arcade. Or something cool like that. It could work by having the players each ATCing in adjacent regions (or far away regions, who cares). That way ATC's (players) could handoff planes to each other in different areas. A plane could take off from one airport on X player's screen and fly to, and then land at player Y's airport in that person's screen. I can't speak for anyone else, but this sounds super. There could also be a "scorematch" where players compete for the highest score - my *** is a bit sore now and I am getting tired of pulling ideas out of it. And I can't think of anything else right now. Maybe I'll go get drunk and come back...
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  #5  
Old January 3rd, 2005, 11:26 PM

Trantor Trantor is offline
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Default Re: Suggestions for the Future of Air Command

More airports: Atlantic City (casino traffic), Philadelphia, Baltimore, Pittsburgh, Portland Maine, Washington, Cleveland, Jacksonville, Tampa Bay, and Baffalo.
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  #6  
Old April 20th, 2010, 04:33 PM

Bluevoss Bluevoss is offline
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Default Re: Suggestions for the Future of Air Command

Wow, a stale nine-year old thread. Why not respond? I was a young man when this one started.

Okay, things I want:

1) Some indications on where the planes entering are coming in at, as well as their altitudes. I've had planes dusted that are all happily on their way to the VOR and suddenly a plane comes out of the sun and game over. Sigh.

2) Better vectoring to the VOR. Sometimes it works well - like Atlanta. Sometimes it sucks, like LAX. Really, you need the planes to try to fly the short leg of the run to the VOR first, so they come in on a more usable angle for landing. It makes such a difference to be able to tell the guy to find his own damn way to the airport without me stearing him him.

3) Yeah, emergencies. Click this option on, and some plane, somewhere, will declare an emergency. For every five minutes you keep him up, it cost you points. It would be really cool if you could land them anywhere. If you have an engine fire, you'll hardly be picky.

4) The fast and slow differentials are too great. Planes just run away whem they throttle up and hand in space when they throttle back. Half the effect would be nice.

Thats all I got.

Bluevos-
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