.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #35  
Old October 11th, 2001, 03:09 PM

TallTroll TallTroll is offline
Private
 
Join Date: Oct 2001
Location: UK
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
TallTroll is on a distinguished road
Default Re: Balck Holes too soft

>> High-energy gamma rays have a tendancy to decay into electron-positron pairs

True, the Pair Formation Threshold is only 1.022 MeV, but note that this only makes it POSSIBLE for a high-energy photon to decay. An interaction with matter is required to trigger the decay.

Pair production is a collision process, so as long as you are able to keep your photons away from heavy nuclei, you'll be fine.

The real problems occur when you consider that you need either a ridiuclously strong field, or a massive accelerator to achieve the required energy.

We either need to learn to produce stable magnetic fields many orders of magnitude stronger than anything we can manage today, or produce really high quality vacuums. If you need an accelerator than can realistically be measured in AU, you don't have much chance of getting a photon to survive the round trip without hitting something, unless you can COMPLETELY empty the chamber. Even interstellar space has a density of about 1 - 100 atoms/cm3.

As Pluto is about 38.5 AU away (approx. 3.6 billion miles, I think), you can see that you need a VERY clean acceleration chamber for any significant chance of a photon surviving the trip.

Theoretically possible to do it then, but much engineering needed first
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.