.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 11th, 2001, 04:50 PM

Verigen Verigen is offline
Private
 
Join Date: Oct 2001
Location: Rockford, Illinois, USA
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Verigen is on a distinguished road
Default Re: Balck Holes too soft

Going back to the original topic of this thread I would say that Black Wholes should neither pull in ships or leave them be. If we were talking in the game sense doesn't a turn just stop time for you and start it for the next player? I would say that in this case the black whole should only slow down the ships perhaps makeing movement half of normal. The damage that they do should also be increased to compensate for the new larger ships being built in the various mods that have been released. No ship should be able to survive a black hole no matter what the size!!!
Reply With Quote
  #2  
Old October 11th, 2001, 09:43 PM

BeeDee10 BeeDee10 is offline
Corporal
 
Join Date: Feb 2001
Location: Edmonton
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
BeeDee10 is on a distinguished road
Default Re: Balck Holes too soft

quote:
Originally posted by TallTroll:
True, the Pair Formation Threshold is only 1.022 MeV, but note that this only makes it POSSIBLE for a high-energy photon to decay. An interaction with matter is required to trigger the decay.


Cool, I wasn't aware of that detail.

quote:
you can see that you need a VERY clean acceleration chamber for any significant chance of a photon surviving the trip.


But how does one "accelerate" (actually, add energy to) a photon directly once it has been emitted, without having it interact with matter? The only thing I can think of offhand would be by dropping it down an intense gravity well, and it seems somewhat perverse to contemplate sending a photon into a black hole in order to boost it to the energy level necessary for it to turn into a black hole.
I suppose you could also accelerate _yourself_ to near lightspeed, so that the photons you encounter along the way will appear to be so intensely blueshifted that they turn into super-high-energy gamma rays from your frame of reference, but I suspect it will be hard to report what you observe afterward.
I just dabble in this stuff, though, so if I've made any further oversights I will renounce my skepticism gracefully.
Reply With Quote
  #3  
Old October 12th, 2001, 01:39 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Balck Holes too soft

quote:
No ship should be able to survive a black hole no matter what the size!!!
Yeah, but then again, black holes shouldn't drag ships in. Captains antomatically go into orbit of planets & stars, and its no harder to do the same with a black hole.

But if you remove the movement towards center in the BH system, ships would never go near.

I would prefer a rotational movement ability for the system, so that ships left in there would circle around, but not fall in. Going with the flow would save you time and fuel.
Reply With Quote
  #4  
Old October 12th, 2001, 05:06 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Balck Holes too soft

would you rotate slower further from the center?

SPACEWAR (argueably, the first arcade game) had gravity effects, why the heck dont we?

edit: it also had a real starfield that panned across the night sky between i-forgot and i-cant-remember latitudes. i bet our starfield is just a bunch of random dots, and i sure dont see it panning either. considering that the stars are the same in every system, i am left with the destinct impression that each system is in about the same place, and any since of scale is lost upon me while playing. if its going to be a random starfield, at least have the decency to randomize it for each system.

edit: yes, im trying vainly to be funny.

[This message has been edited by Puke (edited 12 October 2001).]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old October 12th, 2001, 08:22 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Balck Holes too soft

quote:
Originally posted by Tileus:
... I would say that Black Wholes should neither ...

"Black Wholes" ??? LOL! Looks like the title of a gangsta-rap album! One more typo, and you would've been locked out!
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.