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March 30th, 2001, 06:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Cloaking and nebulae
That's new to me, too.
You may want to email MM with that.
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March 30th, 2001, 06:55 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Cloaking and nebulae
I think it on the level of sight obscuration of the nebulae. Some obscure to level 3 and some to level 4.
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March 30th, 2001, 07:07 PM
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Shrapnel Fanatic
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Re: Cloaking and nebulae
I thought that natural storms were all level 1.
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March 30th, 2001, 07:15 PM
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First Lieutenant
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Re: Cloaking and nebulae
Maybe storms are but in the Systems Type files it lists nebulaes as having different obscuration levels, from 3-5 actually, so some would prevent any sort of sighting.
That is where you should build your Pirate base SJ. No one would ever find you!
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March 30th, 2001, 07:17 PM
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Colonel
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Re: Cloaking and nebulae
I think that's not a bug.
I think that the nebula was designed to opaque all the scanners, then, if the ships have or not the cloak device, is not important: inside a nebula, all the ships are hidden.
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March 30th, 2001, 07:59 PM
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Colonel
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Re: Cloaking and nebulae
quote: Originally posted by Nitram Draw:
Maybe storms are but in the Systems Type files it lists nebulaes as having different obscuration levels, from 3-5 actually, so some would prevent any sort of sighting.
That is where you should build your Pirate base SJ. No one would ever find you!
I think you are right. There is one nebula system with sight obscuration level 5, which means that no detectors will work. The description should however then be changed (and I did this now) from "this storm is opaque to most scanners" to "This storm is opaque to all scanners". It really good to know because as you say ships are absolutely safe in this system!
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March 30th, 2001, 08:14 PM
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Shrapnel Fanatic
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Re: Cloaking and nebulae
All right! It sounds like there's no way to tell how good the nebula is unless you change the description.
Of course, it dosen't really matter once you get to mid-to-end game, since the pirates absolutely must prevent any stellar manip ships from entering the system & ruining the whole thing  in that case, there wouldn't ever be any ships going through to use sensors on you.
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