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  #1  
Old March 31st, 2001, 09:58 AM
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Default Re: New SE4 Race: the Pyrochette Empire

From a first impression at full tech I like the race and I congratulate you for your work. The graphics are very nice and the ship designs seem efficient.
I don't know if it is reasonable to create special empire files for full technology games. May be the problems that you got when the computer tried to use the Pyrochette as random empire were caused by this.

[This message has been edited by Q (edited 31 March 2001).]
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  #2  
Old March 31st, 2001, 04:41 PM
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Default Re: New SE4 Race: the Pyrochette Empire

Q: thanks for your comments.
About the problem with the random generator, look this from the next patch:

"19. Fixed - Characteristics in the AI_General.txt file would not be correctly
interpreted if they were less than 100."

I think that this was the problem, because the *.emp that I did for games with full tech, were added at the end.
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  #3  
Old March 31st, 2001, 10:36 PM
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Default Re: New SE4 Race: the Pyrochette Empire

A short follow-up report about your race:
They colonize like mad and expand very rapidly. In my game they have inflicted severe losses to the Borg and are at the moment number 1 of 10 empires. I see however a problem arising for them: Their attack fleet is too small. Problably you should let them build more attack ships. But I'll see how it continues.
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  #4  
Old April 1st, 2001, 04:02 AM
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Default Re: New SE4 Race: the Pyrochette Empire

K. But I wanted that the AI does not become lack of resources.
Currently I'm changing a bit, the numbers into the Fleets.txt.
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Old April 1st, 2001, 08:29 AM
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Default Re: New SE4 Race: the Pyrochette Empire

The planetary defence seems really to be a weakness of the Pyrochette. In my game they didn't build until now weapon platforms, mines or defence satellites even on their homeworlds. Therefore they lost several colonies to the counter attack of the Borg. You may consider to move the building instruction for the defence units more to the top of the list.
But otherwise they do well.
They increased now the number of attack ships to a reasonable amount and grouped them to a efficient fleet.
I enjoy this race an thank you for your work.
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  #6  
Old April 1st, 2001, 04:53 PM
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Default Re: New SE4 Race: the Pyrochette Empire

"In my game they didn't build until now weapon platforms, mines or defence satellites even on their homeworlds. "

Looks weird to me. The Pyrochette never will build lots of weapon platforms and satellites, but yes mines and fighters.
But, in the early game, the Pyrochette always build some weapon platforms and satellites (some in the homeworld and some in their first colonies).
Are you playing a game with full tech, right? Maybe they wanted to build those defenses, but they were without resources.
How many staring planets have your game?

Thank you again for your comments Q!!!!
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Old April 1st, 2001, 06:05 PM
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Default Re: New SE4 Race: the Pyrochette Empire

quote:
Originally posted by Master Belisarius:
"In my game they didn't build until now weapon platforms, mines or defence satellites even on their homeworlds. "

Looks weird to me. The Pyrochette never will build lots of weapon platforms and satellites, but yes mines and fighters.
But, in the early game, the Pyrochette always build some weapon platforms and satellites (some in the homeworld and some in their first colonies).
Are you playing a game with full tech, right? Maybe they wanted to build those defenses, but they were without resources.
How many staring planets have your game?

Thank you again for your comments Q!!!!



I started with 10 planets per player and full technologies and they had really plenty of resources.
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