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April 1st, 2001, 06:05 PM
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Colonel
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Join Date: Jan 2001
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Re: New SE4 Race: the Pyrochette Empire
quote: Originally posted by Master Belisarius:
"In my game they didn't build until now weapon platforms, mines or defence satellites even on their homeworlds. "
Looks weird to me. The Pyrochette never will build lots of weapon platforms and satellites, but yes mines and fighters.
But, in the early game, the Pyrochette always build some weapon platforms and satellites (some in the homeworld and some in their first colonies).
Are you playing a game with full tech, right? Maybe they wanted to build those defenses, but they were without resources.
How many staring planets have your game?
Thank you again for your comments Q!!!!
I started with 10 planets per player and full technologies and they had really plenty of resources.
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April 1st, 2001, 06:41 PM
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Colonel
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Re: New SE4 Race: the Pyrochette Empire
And some more feedback on the game with your race (star date 2407.1): They are second of nine remaining empires and do really good! You can be proud of them.
They build now mines and fighters but still no weapon platforms or lager numbers of satellites. The reason may be that the Pyrochette made very soon contact with other races (and got in conflict with them) so the AI state may have switched early to "attack" or "defend" mode (I really wished you could see the state the AI has!). In both states the weapon platforms are rather low on the construct list.
The other problem the Pyrochette have at the moment are mines. As almost all AI they lose lot of ships in minefields. You may consider what I proposed for the Rage: inclusion of a mine sweeping component in attack ships (see corresponding topic). The Rage are the only race until now that have this and they manage the minefields now very well.
But as I said the Pyrochette is a great race and it's fun to play with them. Thank again for your work.
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April 1st, 2001, 10:28 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
Now I can see the problem: all the test games that I have played, were only with 1 or 3 starting planets.
Is pretty easy to include more defensive stuff, but in games with less resources, they go lack of resources very fast, because the Weapon Platforms are expensives. I'll increase a bit the Weapon Platforms production, but not many.
About to include minesweepers in attack ships... I have mixed feelings.
I would have not problems to include them in big ships, like Dreadnought, Battle Ships and Battle Cruisers.
But in more small ships (like Destroyers and Light Cruisers), in my opinion, it would make the ships weak.
The problem is that do not exist good options to indicate the AI, that need to use a component, in ships with a determined size.
I forgot something: about the satellites, I think that they're not very usefull, including the large satellites.
[This message has been edited by Master Belisarius (edited 01 April 2001).]
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April 2nd, 2001, 12:02 PM
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Colonel
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Re: New SE4 Race: the Pyrochette Empire
quote: Originally posted by Master Belisarius:
About to include minesweepers in attack ships... I have mixed feelings.
I would have not problems to include them in big ships, like Dreadnought, Battle Ships and Battle Cruisers.
But in more small ships (like Destroyers and Light Cruisers), in my opinion, it would make the ships weak.
The problem is that do not exist good options to indicate the AI, that need to use a component, in ships with a determined size.
[This message has been edited by Master Belisarius (edited 01 April 2001).]
If you put a component at the end of your design list and increase the major component numbers per space to a certain limit you can be rather sure that this component will only be used in larger ships. You will have to do try and error method but it's possible.
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April 2nd, 2001, 03:29 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
quote: Originally posted by Q:
If you put a component at the end of your design list and increase the major component numbers per space to a certain limit you can be rather sure that this component will only be used in larger ships. You will have to do try and error method but it's possible.
Yea... I'm doing it! 
BTW, can you send me a *.gam file of the game that you're playing? My e-mail is: jlperyr@adinet.com.uy
Thanks!
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April 3rd, 2001, 06:38 AM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
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Re: New SE4 Race: the Pyrochette Empire
OW!!! I opened the image of the race and fell out of my chair, waaaaaaa!  Sweet race set, verry nice
__________________
What? Why? he really did it? Who Knew? -me 20 min ago
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April 5th, 2001, 06:17 AM
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Second Lieutenant
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Join Date: Mar 2001
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Re: New SE4 Race: the Pyrochette Empire
I added the race to my quick start menu and tried to play as them but an error kept coming up in the AI generel. then I tried to play against them in a normal game but i had the same problem every time it was there turn it said there was a missing field in the AI general. all the fields from demeanor on down were said to be missing. What is wrong?
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