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April 5th, 2001, 02:51 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: New SE4 Race: the Pyrochette Empire
Hey guys, but with the current SE4 Version, the Pyrochette only can be used ok with the *.emp files... Sorrrrrrrrrry.
The problem is that exist a bug in the random generator, when into the general.txt file, exist values lesser than 100.
Also, the Pyrochette spend a lot of points in the Intelligence racial trait. Then, if you're playing a game with all the tech from the start, the Pyrochette will be in disadvantage... for this I did the *.emp files to play games with all the tech.
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April 5th, 2001, 07:21 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: New SE4 Race: the Pyrochette Empire
I liked the original race portrait, myself. This one look a bit bizarre with the 'double' face. The squid-faced one for the original was quite good and the only one of it's 'type' that I've seen so far. Where can I get that original portrait? 
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April 5th, 2001, 07:28 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
I can include it in the Version 1.1 (coming soon).
But if you want it fast, send me an e-mail and I'll send you the old picture.
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April 5th, 2001, 08:43 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: New SE4 Race: the Pyrochette Empire
I just love this race. Try playing them with conquerors as culture. It fits their RP attributes and makes them more deadly then anything existing in universe right now. If you do that and start the game away from them, they will mop up the galaxy and then you. But if you start right next to them, they will mop up you and then galaxy. Neat choices eh.
I really like their new race picture, as it makes the look really alien and not like 3D model. You could put both pictures in next Version so that we all get satisfied.
Nice work 
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April 5th, 2001, 10:33 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: New SE4 Race: the Pyrochette Empire
First all Dynarr, thanks for your kind words... Believe me, really it's an honor to me your comments, because you (with Tampa and Mephisto) have inspired my work!
About your suggestion to use the "Conqueror" culture, I agree with you that fit much better with the race RP than the "Artisans" culture (btw thanks for the new cultures, and you can be sure that I'll play with it in my computer), but I'll keep the "official" Pyrochette race with the " Artisan" culture. Why? Because I want to keep all the original SE4 settings.
One more thing: the Conqueror Culture is a great idea to give bonus to the AI, then honestly, I believe that any race included into the Modpack, will be deadly with this Culture.
Again, thanks.
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April 6th, 2001, 01:14 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: New SE4 Race: the Pyrochette Empire
Sorry about that.
I didn't want to suggest to you to change their default culture in files but was nearly suggesting to all the people that use my cultures mod (not everyone has to or will, of course) to make them conquerors.
Of course, if you change their default culture to conquerors all people would HAVE to use my mod when playing with this race, and that wouldn't be right.
When I was making conquerors culture I was aiming it to be used by races that would be a huge threat the entire galaxy (something like default MEE, only this time literally Mega Evil). So far I haven't found any race competent enough and with right RP model to use this culture. This is where Pyrochette kick in. They have all the stuff needed for it.
All I know I will use them in every game I play. 
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April 6th, 2001, 01:27 AM
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Private
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Join Date: Mar 2001
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Re: New SE4 Race: the Pyrochette Empire
You can use this empire in random games. The problem is in AI_General.txt with the race description. Remove the new lines and it works fine.
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