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December 19th, 2000, 02:51 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
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Re: Hotseat Play
I Totally agree with you. SE4 Hotseat games are really interesting to play.
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AJC
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December 19th, 2000, 03:34 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Hotseat Play
I gotta love hotseat. Its awesome. I like to play with someone else, we can work together(they couldnt compete with me otherwise!)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 19th, 2000, 03:42 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Hotseat Play
speaking of working together, it would be cool to do a team mode game (i think someone mentioned this on another thread.. if they are reading this, did you win?) against the AI on highest settings with a couple of the custom mods from our modder heros out there.
I enjoy collaborative efforts more than all-for-one competition. the every man for himself mode is cool, but fosters alot of paranoia. while thats good, it can also get old. it would be nice to even play a 2 on 2 pbem game (or other team based format) where you have at least one race that you can trust with your open flank. time to send out an email to the pbem crew!
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 19th, 2000, 05:45 AM
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Private
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Join Date: Dec 2000
Posts: 29
Thanks: 0
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Re: Hotseat Play
In the two games that I have played hotseat and now with my third, they have not been collaborative. There is something about knowing that somewhere out in that vast universe, there is another intelligence lurking which will try to take me down in the most devilish manner possible that really spices up the game. The number of strategies and options provided by SPACE EMPIRES IV (SE4) makes it unlikely that one would tire any time soon with the game.
We play with the maxiumum number of AI players so the demands of not only planning on how to deal with the other human player merges with the requirements to deal with all the AI players.
So far, in all the hotseat games, the human players have started at opposite ends of the galaxy map. Anyone else seen anything different?
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December 19th, 2000, 05:45 AM
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Private
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Join Date: Dec 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hotseat Play
In the two games that I have played hotseat and now with my third, they have not been collaborative. There is something about knowing that somewhere out in that vast universe, there is another intelligence lurking which will try to take me down in the most devilish manner possible that really spices up the game. The number of strategies and options provided by SPACE EMPIRES IV (SE4) makes it unlikely that one would tire any time soon with the game.
We play with the maxiumum number of AI players so the demands of not only planning on how to deal with the other human player merges with the requirements to deal with all the AI players.
So far, in all the hotseat games, the human players have started at opposite ends of the galaxy map. Anyone else seen anything different?
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December 19th, 2000, 05:45 AM
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Private
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Join Date: Dec 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hotseat Play
In the two games that I have played hotseat and now with my third, they have not been collaborative. There is something about knowing that somewhere out in that vast universe, there is another intelligence lurking which will try to take me down in the most devilish manner possible that really spices up the game. The number of strategies and options provided by SPACE EMPIRES IV (SE4) makes it unlikely that one would tire any time soon with the game.
We play with the maxiumum number of AI players so the demands of not only planning on how to deal with the other human player merges with the requirements to deal with all the AI players.
So far, in all the hotseat games, the human players have started at opposite ends of the galaxy map. Anyone else seen anything different?
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December 19th, 2000, 06:30 AM
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Corporal
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Join Date: Oct 2000
Location: Columbus, OH, USA
Posts: 91
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Re: Hotseat Play
different? One race - Gas/Oxygen the other Ice/CO2, 3 planets, evenly distributed, can start in same, good resources, all players equal starting planets, lots of AI, lots of neutrals, set them on really tough and teamed.
I had 2 planets in one system, fairly central location SHARING the sector with the other human. felt like a major case of Blockade, as the 19 AIs slowly moved in on us. yes, i have to say we lost.
The AI did do the 1-2 ship max per attack, but we'd get 2 of one empire one turn, 2 of another the next, etc. eventually, we were hit EVERY turn in at least 3 places by different empires!
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