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  #1  
Old December 27th, 2000, 09:00 PM

Freyland Freyland is offline
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Default Re: Diplomacy woes...again...1.19

Another point: when a race asks/demands you break relations with another race, and you agree, the game should either automatically break those bonds, or prompt you with an "are you sure" window. As it is, I have been agreeing regularly, only to realize I still had treaties and everyone was satisfied with me!

Jonathan
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  #2  
Old December 27th, 2000, 09:38 PM
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Atrocities Atrocities is offline
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Default Re: Diplomacy woes...again...1.19

You know, it would be nice to have a Demenour (sp) choice when sending Messages. That way, when you send a message, instead of pleading, neutral, or Demanding, you could have:
Polite
Rude
Condecending
Patornizing
Friendly
Hostile
Upset

and so on

I would use Upset in a message stating my displeasure over the recipant blowing up one of my scout ships or something. See my point?

It gets more personal this way, and ya, adds a few extra steps to sending a message, but with a default setting of Friendly, you will never have to worry about offending by accident.
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  #3  
Old December 28th, 2000, 02:04 AM
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AAshbery76 AAshbery76 is offline
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Default Re: Diplomacy woes...again...1.19

quote:
Originally posted by Seawolf:
Hey guys just a point,

If diplomacy was a science how many wars would not have been fought in the past 100 years?

MM is working on diplmacy, no idea how high on the list but hey consider how hard it must be to code,



Surely diplomacy should of been sorted out at the first instance, its a major part of the game. Again playing today i asked a empire to stop a treaty they agreed but on the treatys grid they still had the treaty.
Another bug ive found is when you go to ask
a empire to remove ships from a system,when its goes to what system you want them to remove its blank.

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Old December 28th, 2000, 02:05 AM

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Default Re: Diplomacy woes...again...1.19

Some of these issues oversimplify the situation. Let's say that you demand your ally make peace with a third race and they agree to do so. What if the third race is unwilling to end the war? Should your ally be forced to surrender if that is the only peace the third party is willing to accept?

Or what about this scenario: Most of us move first in single player games. What if you demand the Krill make peace with the Abbidon, and in their turn they do so. Then the Abbidon go and declare war again on the Krill. When it comes around to your turn you'd think the Krill agreed to your terms and then never acted on them.

Enforced diplomacy can have all kinds of negative side effects too. Like when one player chooses a permanent effect in return for a temporary one. For example, give me some technology and I'll give you a peace treaty. Then right after I receive your technology I declare war on you again. Is this any better a situation? Do you honestly think the AI can handle this level of diplomacy?
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  #5  
Old December 28th, 2000, 02:25 AM
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AAshbery76 AAshbery76 is offline
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Default Re: Diplomacy woes...again...1.19

quote:
Originally posted by Nyx:
Some of these issues oversimplify the situation. Let's say that you demand your ally make peace with a third race and they agree to do so. What if the third race is unwilling to end the war? Should your ally be forced to surrender if that is the only peace the third party is willing to accept?

Or what about this scenario: Most of us move first in single player games. What if you demand the Krill make peace with the Abbidon, and in their turn they do so. Then the Abbidon go and declare war again on the Krill. When it comes around to your turn you'd think the Krill agreed to your terms and then never acted on them.

Enforced diplomacy can have all kinds of negative side effects too. Like when one player chooses a permanent effect in return for a temporary one. For example, give me some technology and I'll give you a peace treaty. Then right after I receive your technology I declare war on you again. Is this any better a situation? Do you honestly think the AI can handle this level of diplomacy?



Well they shouldnt of put the depth of diplomacy in the game in the first place should they. The only problem im getting in diplomacy is when im allied to race a, race a
got a trade treaty with race b, who i am at war with ,i ask race a to stop trade treaty with race b they agree, nothing happens.
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Old December 28th, 2000, 02:29 AM
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Default Re: Diplomacy woes...again...1.19

quote:
Originally posted by A ASHBERY:
The only problem im getting in diplomacy is when im allied to race a, race a
got a trade treaty with race b, who i am at war with ,i ask race a to stop trade treaty with race b they agree, nothing happens.



Ya know, I hear people complain that there are no penalties for ignoring AI treaty requests, then people say that the AI agrees to their requests and does not follow through. Looks to me like the AI uses the same loopholes, so everythings balanced and nothing needs fixing. whats the problem?
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  #7  
Old December 28th, 2000, 02:39 AM
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AAshbery76 AAshbery76 is offline
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Default Re: Diplomacy woes...again...1.19

quote:
Originally posted by Puke:
Ya know, I hear people complain that there are no penalties for ignoring AI treaty requests, then people say that the AI agrees to their requests and does not follow through. Looks to me like the AI uses the same loopholes, so everythings balanced and nothing needs fixing. whats the problem?


Im happy for you, you never need to load a patch again because the games perfect in your eyes and doesnt need improving. well done.
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