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August 3rd, 2000, 01:08 AM
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Major
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Join Date: Aug 2000
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Re: tech tree/combat
A Z axis would be hard to do now I would think. Also that would confuse.
Im going to see about that tech tree map.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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August 3rd, 2000, 02:18 AM
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Corporal
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Join Date: Aug 2000
Location: Fairfax, Ok, USA
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Re: tech tree/combat
They did in SE3 so I expect they will now.
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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August 3rd, 2000, 05:41 AM
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Sergeant
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Join Date: Jan 2000
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Re: tech tree/combat
After playing the demo for way too many hours again tonight... I thought of something else, when you create your "race" in the begining you can cycle through the pre-created portraits/ships/flags is it possible to mix and match these items? In other words use one portrait and another ship style? Also I noticed somewhere in these forums someone was asking about creating your own from scratch, don't think I would have the time or talent for that but how about just inserting user made flags?
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August 4th, 2000, 07:31 AM
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Sergeant
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Join Date: Jan 2000
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Re: tech tree/combat
Opps,  there is a tech tree... in the game. It is an option you have to turn on, it is a little confusing however. Would still like to see some sort of actual printed "tree" in the full game documentation though.
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August 4th, 2000, 07:51 AM
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Sergeant
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Join Date: Jan 2000
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Re: tech tree/combat
Mines... Can mines only be used during "combat" or can mines be layed on the "map" say at a warp point so that any ships passing though it have the chance to be damaged?
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August 4th, 2000, 04:13 PM
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Sergeant
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Join Date: Dec 1999
Location: Texas
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Re: tech tree/combat
Mines are laid on the strategic map and frankly I am not 100% sure how they work because I won't enter a mine square and the AI seems to avoid them also...but if you mine 'your side' of a warp point they won't know they are there until it is too late!
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The Grumbling Grognard
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The Grumbling Grognard
I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)
God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
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August 4th, 2000, 05:27 PM
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Sergeant
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Re: tech tree/combat
Yes, that is what I was trying to figure out as well. On the strategic map the computer AI will shoot at and destroy the mines but will not run into them. When I try to run into them myself just to see what happens the option to move into the space where the mine is does not exist as the cursor automatically turn into the target pointer and then fires on the mine. Now as far as placing them on the galaxy map at planets, worm holes, etc. when ever I try to drop the cargo it just says that the space is full? So I am not certain how there are suppose to work, at least work well anyway.
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