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  #1  
Old March 31st, 2001, 08:52 PM
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Daynarr Daynarr is offline
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Default Re: Can you experienced modders please help me?

I don't think you have reached maximum number of components.
You have, most likely, made an error somewhere (syntax error is most common). If the game tells you line and file where error is located then it is just a typo. If it just tells you the problem file, but no description or line for error, then you have made something the game doesn't accept.

If you don't find what it is, you can post the files here so I can take a look.
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  #2  
Old April 1st, 2001, 12:02 AM

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Default Re: Can you experienced modders please help me?

thank you Daynarr I will take a look at the new stuff.
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  #3  
Old April 2nd, 2001, 01:55 AM

jc173 jc173 is offline
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Default Re: Can you experienced modders please help me?

I've found that the tech area file can be a bit cranky. I've emailed Aaron about a few problems I've run into with it. One thing I've noticed is that it seems that if you have new tech areas that have two or more pre-reqs they to need to come at the end of the file. At least that's the only way it seemed to work for me, which seems kind of odd. I've asked Aaron if this is true, or if I just have something buggy going on but haven't received a reply yet.
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  #4  
Old April 1st, 2001, 04:47 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Can you experienced modders please help me?

One thing for sure, negative numbers are usually bad

I tried to make cobalt warheads have (-500) hitpoints, so when they were shot, they would add 500 damage to the bLast

Unfortunately, the game dosen't like negatives.
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  #5  
Old April 1st, 2001, 07:55 PM

chewy027 chewy027 is offline
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Default Re: Can you experienced modders please help me?

I put the new techs at the end of the file, then i started removing them one by one and loading the game. eventually i found the tech that wouldn't work it was "any planet colonization" from the old VernMod1. i put the rest back in and they all seem to work fine. thanks for everyones help. I wonder why that tech wouldn't work it could have been usefull!
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  #6  
Old April 1st, 2001, 10:03 PM

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Default Re: Can you experienced modders please help me?

I've actually run into that problem, I had a multi-environment tech that has as prereqs the three basic conlonization techs. For some reason the game engine does not seem to like that. I've emailed Aaron about it and sent in my new tech, and he said he would take a look at it. I get problems with colony modules that colonize any planet even if they depend only on the three colonization techs. Go figure. Well hopefully Aaron will figure out why.
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  #7  
Old April 1st, 2001, 11:46 PM

Aussie Gamer Aussie Gamer is offline
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Default Re: Can you experienced modders please help me?

I agree with JC173, I had made a multi-planet pod which worked prior to the latest mod, after installing 1.30 it no longer works. You can col any planet with any pod, eg Gas planet with a Rock pod.
I have found that adding any new stuff should be at the end of the file, as it cause real problem with any game that is under way.
Also any game which is under way you can not research any new tech fields as it does not show them. You also have to get the AI to research them as well, I have no idea how to do this!
I have found it a lot better to just build new components and link them to a higher tech, you can increase the levels OK!, and maybe even to a couple of tecg fields as well.
Hope that helps!
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