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Old August 31st, 2000, 02:48 AM
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Default Re: Ship roles (division of labor)

Those are the basic types of ships, yeah. I have some specialized ones I like to use though.
Recon For recon and intel, I make a small ship with the best sensors and stuff and put a really good cloak on it. It usually has a QR.
Missile I design a ship that has max engines plus a solar sail and give it a good source of supplies (maybe a reactor). The rest of the space is for armor and warheads. Then you have to give it the Kamikaze strategy. It works really well for surgical strikes (It is usually very powerful, three warheads is about 900 damage)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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