|
|
|
 |

August 31st, 2000, 01:47 AM
|
Private
|
|
Join Date: Aug 2000
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
Wingte,
IGII Ground Combat looked good, but several reviews dinged the AI's ability to use ground units. As I'm a solo player that killed it for me.
To tell the truth, I am really going to wait on SEIV until I hear some reviews that address the AI - so far I am "underwhelmed" by its ability. However, I do realize this is only the demo Version, so I'll still give it a chance.
|

August 31st, 2000, 05:21 AM
|
Corporal
|
|
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
Well.. IG II was intended to be an Online game so the AI would have been irrelavent.
Wingte
[quote]Originally posted by Narlotep:
[b]Wingte,
IGII Ground Combat looked good, but several reviews dinged the AI's ability to use ground units. As I'm a solo player that killed it for me.
__________________
Wingte
|

September 1st, 2000, 04:49 AM
|
Private
|
|
Join Date: Aug 2000
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
It's just a matter of personal taste but IG2 left me rather cold, good ground combat or not.
It certainly has its strong points but it lacks the depth and versatility of SE4. IG2 seemed flat to me in some important ways and I found it hard to get interested in the prepackaged empires, especially the warrior race who can't even access the diplomatic functions. I find the "flavor" of SE4 much more involving, especially when it comes to the customization abilities.
Maybe if I was at all interested in multiplayer gaming, it'd be different, but I think I've already spent more time playing the demo Version of SE4 than I spent playing the full release Version of IG2.
I spotted a couple of copies of IG2 on the bargain wall at a shop today. It'd be a decent cheap buy but I wish I hadn't bought it at the full price!
|

September 7th, 2000, 05:07 AM
|
 |
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
No, by far the best ground combat in a 4X game can be found in SSI's Star General. Planetary invasions are fought using the Panzer General game engine (unfortunately also used for the space portion of the game), with a variety of unit types including AFVs (tanks), mobile artillery, anti-tank infantry, flying spotters, fighters, and bombers. It was great, as invasions of larger planets required several space turns (with 10 ground turns per space turn), and you usually needed to keep the planet blockaded.
quote: Originally posted by wingte:
The best "ground combat" in a "space game" is IG II.
Wingte
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|

September 7th, 2000, 10:00 PM
|
Corporal
|
|
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
One experience I had with ground combat went as follows:
I had defeated the planet's space station and had destroyed the 3 weapon platforms. (The planet's cargo showed 0 platforms.)I then brought my troop ship in and dropped them to capture the planet. When it went to the ground combat screen, the planet defenses showed the weapon platforms (still at 0) and ZAP one combat tick and all my troops were gone.
I would think that destroyed platforms whould not have counted in the combat. Is this a bug?
Please note that this all occurred within one 30 turn combat.
BTW I then used my attack ships to wipe the planet clean, that'll show 'em.
|

September 8th, 2000, 01:28 AM
|
Private
|
|
Join Date: Sep 2000
Location: Vienna
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
"In my opinion, I believe that MM did the right decision: the core of the game is the
"Galactic Conquest" not the "Planetary Conquest".
But the most important bodies in the galaxy are the planets.
Nobody can oversea the fact that the ground combat system is just designed plain bad.
The first group of people dont bother at all with it, because its boring, cumbersome and not balanced.
The second group which likes to plan their wars and logistics on planets too, critisize MM for this design decision (I belong to this group)
And the third group does not pay attention to the problem at all as long as there is a new fancy-fizzi-super-cool-destroy-all-enemy-ships-at-once-cannon in the game, because they think that the a space 4x game should consist of gun whamming trough the galaxy.
IMO a good 4x game should consist of much more: a trade system (like civ, boo for MM), a diplomatic system (bravo for MM) a space combat system (bravo bravo for MM), a ground combat system (boo, boo for MM)
you know what I mean.
klaus
|

September 8th, 2000, 02:53 AM
|
Private
|
|
Join Date: Aug 2000
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Anybody using Ground Combat/Units??
I forget the exact circumstances (comes of staying up all night playing addictive games), but I remember one combat in which a planet wound up with -1 weapons platform. IIRC, it could still somehow fire at me. Has anybody else encountered this bug?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|