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  #1  
Old September 7th, 2000, 03:58 PM

Klauss Klauss is offline
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Default Re: Things I don\'t like in Space Empires 4

Master Bellisarius.

I liked the old system also more than the new.
But I understand the design reason behind the new system:
-component hit points
in SE3 every component had 1 HP. And 1 Space yard could construct/repair a certain amount of components per turn.

In SE4 components have different amounts of hippoints. To let a space yard construct 1 component per turn would mean in SE4 that you could construct a 1000 HP superarmor component in the same time as a level one cargo container with 5 HP.

You know what I mean?
So MM decides to develope an alternative in constructing ships.

Personally my credo is: Dont fix a unbroken system. So I think that it was a failure to change the construction system.

But who I am to critisize the MM gods?
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  #2  
Old September 7th, 2000, 04:28 PM

wingte wingte is offline
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Default Re: Things I don\'t like in Space Empires 4

Re: the space yard in a fleet. I can still access the build que from the ships list but I cannot access it from the tool bar on above the main screen. I can't decide if this is a bugg of a natural result of the way "fleets" are managed on the main screen.

RE: Space/Ship yards in general. There is absolutly no reason to not be able to build multiple sship yards on one planet.. This concept has been the mainstay of ship building since the dawn of shipbuilding. Take a place (planet) that is useless for almost anything else and build a huge industrial complex.

With regared to the Super Space Yards from SE III. There were some bugs with those. Hehe I found it pretty funny that I could put one of them at a warp point and build colony ships that would take off and colonize planets with a full load of colonists. I do still think I should be able to build these super yards,, but they should be required to be orbiting a planet or asteroid so raw material is available to do more than repairs. I was in the US Navy and I served on a repair ship. We could repair 7-8 ships at the same time. And some of those repairs could be accomplished while underway. IN SE III I could put a repair ship in the fleet and it would do repairs on multiple ships while the fleet was transiting to a new location. I don't seem to be able to do this at all in SE VI. The game specifically says "no building while moving" but I should still be able to do repairs while moving. True the fleet cannot move while any ship in it is damaged in such a way that it cannot move and to revisit an old suggestion, I should be able to tow other ships. Ok ,, force me to have to put a tractor/repulsor unit on at least one ship or build a specialized tow ship to do it, but let me be able to tow..



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  #3  
Old September 7th, 2000, 11:35 PM
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Noble713 Noble713 is offline
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Default Re: Things I don\'t like in Space Empires 4

Actually, I think repair bays in SE4 _do_ work even if you move. All other points are quite valid though.
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  #4  
Old September 8th, 2000, 01:31 AM
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Default Re: Things I don\'t like in Space Empires 4

Klauss: but I'm not talking about that the space shipyards, must build a determined number of components per turn.
I have not problems if with the current system, you could build a lot of small components one turn, and only a few the next, if it's a biggest component.

I'm talking about:
1) The limit to one shipyard per ship/base. 2) I can not see my ships under construction in the map, and check what components are ready, and what not (currently, if the ship is not finished, simply not exist).
3) If I clean the shipyard queue, everything is lost.
4) In the old times, when I did click over a planet with 10 shipyards, I had the chance to see all the queue ships at once. Now, it's very hard to check what thing is building in what place.

The current builiding queue, looks more like the MOO2 building queue, and really always I believed that it was one of the advantages of SE3 over Moo2.
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Old September 8th, 2000, 04:23 AM

wingte wingte is offline
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Default Re: Things I don\'t like in Space Empires 4

quote:
Originally posted by Noble713:
Actually, I think repair bays in SE4 _do_ work even if you move. All other points are quite valid though.


The "Repair Bays" do work when moving. I don't think the "ship yards" will even repair while moving..



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Old September 12th, 2000, 12:58 AM

R'tal R'tal is offline
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Default Re: Things I don\'t like in Space Empires 4

You CAN decide what to repair and it what order in SE4. Simply click "Reorder Queue" and move stuff around!
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  #7  
Old September 12th, 2000, 03:27 AM

wingte wingte is offline
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Default Re: Things I don\'t like in Space Empires 4

I keep the auto repair minister turned on. That should follow the repair order list automatically.

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