.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 7th, 2000, 04:56 PM

Karri Karri is offline
Private
 
Join Date: Sep 2000
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Karri is on a distinguished road
Default A few questions about the game.

I just found out about this game yesterday,and it's got me interested.

I have a few questions,though,about some of the game's features.

The combat system is a tactical one.Is this a fully tactical interface?I'm not looking for Starfleet Battles,but I'd like more control than just committing a fleet and watching them fight it out.

I've noticed many mentions about people altering game files.I have little experience in this.Is this a prerequisite to being able to play?I'm looking for a game that I can install,and after that I don't need to do much else with it.

This leads to another question-multiplayer gaming-will I need to be able to alter files if I want to play with someone who has modified their Version?

Back to Tactical Combat.It's not as important to me as tactical in space,but is there ground based tactical combat?

From what I've seen,this game shows a lot of promise,but I'm not one to even go for a demo without having some idea as to what the game's about.Any help would be appreciated.

Thanks

Reply With Quote
  #2  
Old September 7th, 2000, 05:34 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: A few questions about the game.

* On space combat, you have two options (and you can choose before each battle unless 'only strategic combat' is specified, at least in single-player. I haven't tried multi, but that's probably strategic only (at least for PBEM!).)

Option A is to choose 'tactical' combat. In this mode, you can control each of your ships, giving orders to fire, move, etc. You can control certain details like not using a particular weapon in a turn (i.e. if you have a weapon that needs to recharge for 2 turns afterwards, you probably don't want to take a bad shot at long range unless you have too), launching fighters, and so forth. But it ain't a full ship sim (e.g. no fussing about damage control, engineering, etc) and it ain't a grognard simfest (e.g. no firing arcs). It's pretty simple. In this mode, you can also let the AI finish it (e.g. if you just wiped out the Last enemy escort and you can't be bothered to manually attack the rest), etc.

Option B is 'strategic' combat, where it follows its standing orders (e.g. "Optimal Firing Range", "Don't Get Hurt", etc) and resolves the whole combat for you in a blaze of moving colored squares (minimap). This is faster, but less entertaining/informative, then choosing "tactical" but letting the AI handle it (in the latter case, you can observe the effectiveness of weapon fire, etc, instead of watching colored squares).

Ground combat is purely automated -- you move a transport close to the enemy plant, order it to drop troops, and a battle happens. Unfortunately, I don't know of any way to synchronize drops from multiple transports. I'm not sure what the rules are, but it looks pretty darn rough on the attacker...

Editing game files -- might be done for altering balance, or for total conVersions and the like, or simply replacing .bmps and using your own ship art. With so many techs and parameters, I'd be surprised if people don't find probable balance issues, like Crystalline being too powerful in the demo (0.56). I'd be surprised if folks don't come out with, say, B5, Trek, or Star Wars TCs eventually. MoO II (Antaran art! Using the Harbinger graphic for a warship might be fun ;-)) might be used by a nostalgic fan. And so forth.

But, FWIW, I've spent played the demo many a turn w/o editing, and much could be done with simply house rules (e.g. host stipulates 'no Crystalline', or so forth -- at least in a human-only game). In that case, folks can play with the standard files...

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old September 8th, 2000, 11:45 AM

Karri Karri is offline
Private
 
Join Date: Sep 2000
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Karri is on a distinguished road
Default Re: A few questions about the game.

That sounds good.I like the option of being able to turn off tactical if so desired.For battles where the outcome's a foregone conclusion,the Last thing I want is to waste time fighting it out.

The ground combat thing doesn't sound that good-I hope they'll fix it-but as long as it's not absolutely required for winning a game,it's not a really big concern of mine.

I really hope that file editing isn't a big part of the game,though.As I said,I have no experience with even the most rudimentary game editing,and if I were to make an attempt to learn,I'd probably be ready about the same time Space Empires V comes out.I'm really hoping an average user can play without too much concern.

So far,I've liked what I've seen with this game,though.It definitely seems to be a notch above many of the others I've looked at.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.