Re: Space Stations--Pros/Cons
Now we have heavy weapon mounts which do double damage or so if fired.
On thing could be the introduction of heavy long range weapon mounts which are more expensive but have a longer range. This is similar to MOO2 heavy weapons.
This could help a space station.
A second thing could be a space station "afterburner" wich allows it to move a number of tactical squares per turn.
For example if it has a station afterburner 2 (which should be a medium till high technology component) it could move 2 squares per tactical turn.
In this way a player can differentiate between combat stations (with afterburner and long range mounts ) and non-combat stations (for building or repairing)
klaus
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