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  #21  
Old September 19th, 2000, 02:08 PM

General Hawkwing General Hawkwing is offline
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Default Re: Space Stations--Pros/Cons

A lot of thoughts on the cons of space stations, any thoughts on the pros I listed.
One "realism idea" I wrestled with was the ability of stations to be merged with a fleet, transfer supplies to the fleet and then when the ships left still have full supplies. My work around thought is that the station receives numerous visits from trader vessels, which carry on the daily trading activity that is beneath the notice of us empire builders.
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  #22  
Old September 19th, 2000, 08:56 PM

Psitticine Psitticine is offline
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Default Re: Space Stations--Pros/Cons

quote:
Originally posted by General Hawkwing:
My work around thought is that the station receives numerous visits from trader vessels, which carry on the daily trading activity that is beneath the notice of us empire builders.


This makes sense, actually, considering the actions of the traders working the trade routes with other empires are also not explicitely laid-out. It's really only the results that are displayed.

I think most of the discussion has centered around the use of stations for planetary defense, but I've been using them more for deep-space style stations. I like placing them at warp points and in nebula systems and other places where a refuelling and/or hardened point is of value. I'll set up a station, surrounded by a nice mine field and/or some satellites, and have found it a nice strategy against all but the most determined enemy assualts.
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