Re: new crew abilities
General Hawking
"the bonuses seem abit high"
+20% per level isnt that high IMO, but you can alter this in the ability data files like everything in SE4.
The idea behind the crews are to create a living system with a history and a role playing potential for MP games.
Life Pods:
Crews should be able to be saved (if their ship is destroyed) per life pod component or similar. The player has immediately after a battle the possiblity to replace (green) crews of existing ships by saved (veteran) crews.
Assignment to a new ship:
they should also be able to be assigned to a new ship.
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