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September 15th, 2000, 05:09 PM
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Private
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Join Date: Aug 2000
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Re: Intelligence Opps
I'm pretty sure that right now, intel is automatically successful unless it's countered. This means that there's currently no defense against puppet political parties, since there's no counter-intel level 4. Maybe it's in the full game, though.
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September 25th, 2000, 11:28 PM
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Corporal
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Join Date: Sep 2000
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Re: Intelligence Opps
Is any one else using int. ops.? Does the AI appear to be lacking to you in this area?
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October 4th, 2000, 05:27 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Intelligence Opps
Finished up a game (deliberately drawn out so it took something like 95 turns, heh. Large galaxy, 3 starting planets, high resources/race points, everything else default) where IIRC only one of the AI players seemed to be trying intel ops -- at least, my Counter Intel 3 only appeared to affect that one race, and I got no reports of successful intel ops on me.
The other AIs didn't appear to have counterintel going on, either, as I was freely using 'Crew Insurrection' (usually I'd get a colony ship or transport; colony ship would simply be used to colonize a distraction, transport used to ram its former comrades), and that op never, ever, failed.
The AIs, however, may simply have been prioritizing -- my race had been customized for ship war (-50% trade income/-50% ground combat is a bit of a giveaway...), and my speed-10 DDs/LCs/CAs with Quantum Reactors and nasty organic weapons were a greater threat than my intel ops...
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 4th, 2000, 11:15 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: Intelligence Opps
I tend to only use intel if I've stolen the tech from a race that surrendered, as the computer tends to get intel technology rather quickly but doesn't seem to use it. I've generally found little use for intel beyond ship bombing, and devote all of my resource-poor planets to research instead. It's also possible that the AI is using the intel agaainst the other comps but not the player (for reasons unknown).
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October 5th, 2000, 03:57 PM
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Corporal
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Join Date: Sep 2000
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Re: Intelligence Opps
I select view all scores during the start up. I only do this to help watch for bugs, not to gain any advantage. I have noticed that the AI has NO intel points until past mid game. In fact, my current game is at turn 73 and one empire sends me warnings that it will catch my spies, but still does not generate any intel points. I don't think it has researched applied intel yet. I'll check it out next time I play.
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October 5th, 2000, 05:14 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Intelligence Opps
Hrmm... in one or two games I have actually had the computer start to womp on my fleets and planets with intel... generally after the midpoint. This does seem to be the exception rather than the rule though.
Checked it and they had intel maxed as to my pidly little level 1 intel, they were putting the serious ouch on me... hard to wage a war when you lose several ships each turn as well as planetary facilities and several major planets are rioting. Hope to see more of this deceptive underhandedness in the full.
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October 5th, 2000, 05:19 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Intelligence Opps
Just an FYI,
They work on this in later Versions
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Seawolf on the prowl
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Seawolf on the prowl
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