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October 4th, 2000, 11:15 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
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Re: Intelligence Opps
I tend to only use intel if I've stolen the tech from a race that surrendered, as the computer tends to get intel technology rather quickly but doesn't seem to use it. I've generally found little use for intel beyond ship bombing, and devote all of my resource-poor planets to research instead. It's also possible that the AI is using the intel agaainst the other comps but not the player (for reasons unknown).
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October 5th, 2000, 03:57 PM
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Corporal
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Join Date: Sep 2000
Posts: 164
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Re: Intelligence Opps
I select view all scores during the start up. I only do this to help watch for bugs, not to gain any advantage. I have noticed that the AI has NO intel points until past mid game. In fact, my current game is at turn 73 and one empire sends me warnings that it will catch my spies, but still does not generate any intel points. I don't think it has researched applied intel yet. I'll check it out next time I play.
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October 5th, 2000, 05:14 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: Intelligence Opps
Hrmm... in one or two games I have actually had the computer start to womp on my fleets and planets with intel... generally after the midpoint. This does seem to be the exception rather than the rule though.
Checked it and they had intel maxed as to my pidly little level 1 intel, they were putting the serious ouch on me... hard to wage a war when you lose several ships each turn as well as planetary facilities and several major planets are rioting. Hope to see more of this deceptive underhandedness in the full.
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October 5th, 2000, 05:19 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Intelligence Opps
Just an FYI,
They work on this in later Versions
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Seawolf on the prowl
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Seawolf on the prowl
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October 12th, 2000, 10:24 PM
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Corporal
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Join Date: Sep 2000
Posts: 164
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Re: Intelligence Opps
Should intel ops. be an automatic success? Should it be as easy to subvert a jubiliant homeworld as it is to subvert an angry fringe of the empire planet? An experienced flagship drew or a novice mining ship?
Still SE4 intel ops. is an improvement over current games available.
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October 12th, 2000, 10:38 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Intelligence Opps
One bit that bothers me about the current intel system is that it's effectively infinite range/speed. That is, as soon as one of your people is within the same system as another -- it doesn't matter if it's a suicidal recon probe that hasn't the fuel to move another step, let alone return -- you can unleash the full force of your intelligence points upon them.
Towards the end of my psy/time game, I was generating 200+k intel points/turn, which meant that the turn I found the Last race (a neutral who'd been well out of the way, and utterly oblivious to the wars elsewhere), I could subvert two of his planets, or four of his ships -- 100% guaranteed as they had no counterintel. This, despite the fact that I really hadn't had the time to infiltrate them, or even to study the basics about their society, and that even if they'd been warlike and demolished my probe ship, and zealously guarded all warp points, my spies could still get through.
It would seem at least that the amount of contact between races should matter a bit, although I really do not know how that should be modeled. But having a delay (distance-based? That is, say, minimum distance in terms of edges on the known subgraph of the galaxy?), at least for the first op, makes sense. And some of the operations perhaps should be limited by how much IP you can put into them per turn, ala construction limits, so that you just don't start subverting planets instantly. A nightmare in a multi might be a Darlok-type race sending out non-returning probes w/ supply storage up the wazoo, who then starts to steal/subvert without fear of retal anytime soon (at least, by somebody who cares about getting his ships back)...
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-- The thing that goes bump in the night
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October 12th, 2000, 11:22 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Intelligence Opps
What about a prerequisite covert operation called "establish spy network" or something that has to be succesfully completed before any other op could be performed? And when counter intel foils one of your ops there's a slight chance they unravel whole or parts of your spy network based on how long it's been in place, number of succesful ops (maybe), and level of network. You know, 4 disgruntled teenagers planting bombs at the mining facility that wouldn't hire them or a fullfledged network with cells that don't know of each other and very deep undercover spymaster or something. You get the picture. The difficulty of establishing such a network would depend on level of network being established, amount of contact between races (treaties, mutual systems, wars (smugglers?), level of trade etc), race attitude (Xenophobes and such), population happines levels and so on.
So establishing a spy network at your intersettled 25+ year partner will be a piece of cake but establishing one with the aggressive Xenophobes you just met and are hellbent on wiping you off the galaxy will be tough as nails.
I also think different kinds of intel ops should generate different kinds of responses. Collecting information shouldn't generate to severe a response, like shaking a finger and saying naughty boy and not raise AI anger too much if at all. I mean, everybody does it in RL. But inciting a revolt should make the targets very angry and the response should be on the level of Shaking The Big Stick under your nose and demanding reparations Or Else.
Makes sense?
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