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Old September 22nd, 2000, 09:11 AM

jowe01 jowe01 is offline
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Default Re: Beef #2: Fighters

Once you are able to edit the txt files, you could even go further down this line of thought. For example, I think I am going to folow the proposition to give fighters a +60 or so defence bonus. However, given that PD weapons are made especially to shoot down fast moving, small targets, they will get a +50 offensive bonus. As they can also target seekers and sats, this must be (partially) offset by giving defensive bonis to these units, too. I guess I would also give seekers +60 while the imobile sats would only get +30.
Sounds complicated but I guess you can do the changes within 30 minutes.
Under this system, it is harder to decide how much space shall be attributed to PD weapons and how much to the "big guns". Now, a fleet of 3 heavy firepower battleships may actually be in trouble when it meets a single medium carrier(at least if the fighters can move a bit faster than those in the demo). With an escort of "AA" destroyers (mobile ships with mainly PD weapons), the threat to the BBs could be significantly reduced, what again is realistic if we look at the composition of today's fleets (on our oceans)
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Old September 22nd, 2000, 07:18 PM
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Default Re: Beef #2: Fighters

[PD-laden] Aegis cruisers, eh? Another reason to have 'em is that a large/huge planet can have a LOT of missile-launchin' WPs...

Fighters with nine small quantum engines, afterburners and advanced propulsion should have, what, a combat movement of ((9 engines + 3 (quantum) + 1 (AP))/2 + 1 (aft)) = 8 squares, methinks, which combined with hefty defense bonuses should make 'em pretty nasty to a fleet using only non-PD weapons.


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