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September 22nd, 2000, 03:37 AM
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Corporal
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Re: And The AI is ???
[quote]Originally posted by General Hawkwing:
[b]I also have not had combat with an ally. When in tactical, it tells me that I can not fire on an ally.
I have had the same thing happen when I have entered a space occupied by an ally.. But when an ally enters a space I am in such as a warp point, then I have to select stategic/tactical and there doesn't seem to be any warning. That makes me think the ally attacked me. If I fight back I end up at war,, if I run away the aliance is saved but it was a very boring time consuming excercise.
Now,, what settings do other people use in the empire options?? I always turn of both the selections for clearing orders befor ships enter spaces/systems with other races/ships.. Could this be what is giving me trouble??
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Wingte
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Wingte
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September 26th, 2000, 12:01 AM
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Captain
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Re: And The AI is ???
Some stupid things about the diplomatic AI:
1) If you blockade a planet and demand it as tribute, the AI always gives it to you, with all facilities intact and a population that's not especially unhappy about it.
2) If you blockade all of an empire's colonies and destroy all of its ships, it ALWAYS agrees to a demand for surrender, regardless of how you've behaved. Shouldn't it at least try to negotiate for protectorate status, or even subjugation? And shouldn't some races simply refuse to surrender to others, even if it means annihilation?
3) The AI never takes desperate cooperation measures like trading Colonization techs or surrendering to each other, even in the face of a ruthless conqueror who's taken over 1/2 of the galaxy (i.e., me). Or if it does do this, it waits way too long.
Because of these facts, I _never_ destroy an enemy colony. Also, I especially target biologically dissimilar races for assimilation, because they add to my collective ability to colonize other worlds. (We are the Borg.) Example: I'm an O2 Rock race. I blockade a colony of H2 GasGiant people, which is given as tribute next turn. Suddenly I can colonize all those H2 planets in my systems without using domes. Later I force the H2 GasGiant empire to surrender, and I get GasGiant colonizing ability (not to mention 2-8 billion H2 breathers). Unless the AI totally gangs up on me, I'm now unstoppable in the long run. (Resistance is futile.) Now I turn my attentions to CO2 breathers, or Ice colonizers. Using this strategy, I can conquer the entire galaxy in less than the demo's 100-turn limit, and lose less than 20 ships (if I use tactical combat).
p.s. Obviously this strategy would not be so successful in an Advanced Tech game, but then you lose the fun of researching tech.
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Give me a scenario editor, or give me death! Pretty please???
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September 26th, 2000, 01:34 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: And The AI is ???
quote: Originally posted by dmm:
Some stupid things about the diplomatic AI:
1) If you blockade a planet and demand it as tribute, the AI always gives it to you, with all facilities intact and a population that's not especially unhappy about it.
2) If you blockade all of an empire's colonies and destroy all of its ships, it ALWAYS agrees to a demand for surrender, regardless of how you've behaved. Shouldn't it at least try to negotiate for protectorate status, or even subjugation? And shouldn't some races simply refuse to surrender to others, even if it means annihilation?
3) The AI never takes desperate cooperation measures like trading Colonization techs or surrendering to each other, even in the face of a ruthless conqueror who's taken over 1/2 of the galaxy (i.e., me). Or if it does do this, it waits way too long.
Because of these facts, I _never_ destroy an enemy colony. Also, I especially target biologically dissimilar races for assimilation, because they add to my collective ability to colonize other worlds. (We are the Borg.) Example: I'm an O2 Rock race. I blockade a colony of H2 GasGiant people, which is given as tribute next turn. Suddenly I can colonize all those H2 planets in my systems without using domes. Later I force the H2 GasGiant empire to surrender, and I get GasGiant colonizing ability (not to mention 2-8 billion H2 breathers). Unless the AI totally gangs up on me, I'm now unstoppable in the long run. (Resistance is futile.) Now I turn my attentions to CO2 breathers, or Ice colonizers. Using this strategy, I can conquer the entire galaxy in less than the demo's 100-turn limit, and lose less than 20 ships (if I use tactical combat).
p.s. Obviously this strategy would not be so successful in an Advanced Tech game, but then you lose the fun of researching tech.
All of this will change, considerably, in the next release. Hopefully the next demo will be out soon. You'll find many changes, especially in the AI.
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September 26th, 2000, 03:30 AM
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Corporal
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Re: And The AI is ???
quote: Originally posted by Baron Munchausen:
All of this will change, considerably, in the next release. Hopefully the next demo will be out soon. You'll find many changes, especially in the AI.
NEXT DEMO??? WHEN???
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Wingte
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Wingte
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September 26th, 2000, 04:16 AM
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Major General
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Re: And The AI is ???
Check out MM's site ( www.malfador.com). There's some info on upcoming matters in the What's New section.
Basically, though, the next demo will be built off the gold code, and that's still on target for 10/1.
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October 5th, 2000, 06:40 AM
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Sergeant
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Re: And The AI is ???
The AI in the latest Beta is much better than in the available demo. It's still not a replacement for a human player but still hard enough.
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October 5th, 2000, 04:08 PM
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Captain
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Re: And The AI is ???
I'm glad to hear that the AI is improved. I beat up on the .56 demo regularly. But my sons (11 and 9) think it's already plenty hard! Here's what the one does to improve his chances: he starts with high racial points, then makes up all the computer opponents and doesn't have them use all their racial points. "Quite frankly, Captain, you are inferior -- mentally, physically." :-D
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Give me a scenario editor, or give me death! Pretty please???
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