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  #1  
Old September 26th, 2000, 03:30 AM

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Default Re: And The AI is ???

quote:
Originally posted by Baron Munchausen:
All of this will change, considerably, in the next release. Hopefully the next demo will be out soon. You'll find many changes, especially in the AI.


NEXT DEMO??? WHEN???


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  #2  
Old September 26th, 2000, 04:16 AM

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Default Re: And The AI is ???

Check out MM's site (www.malfador.com). There's some info on upcoming matters in the What's New section.

Basically, though, the next demo will be built off the gold code, and that's still on target for 10/1.
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  #3  
Old October 5th, 2000, 06:40 AM
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Default Re: And The AI is ???

The AI in the latest Beta is much better than in the available demo. It's still not a replacement for a human player but still hard enough.
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  #4  
Old October 5th, 2000, 04:08 PM
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Default Re: And The AI is ???

I'm glad to hear that the AI is improved. I beat up on the .56 demo regularly. But my sons (11 and 9) think it's already plenty hard! Here's what the one does to improve his chances: he starts with high racial points, then makes up all the computer opponents and doesn't have them use all their racial points. "Quite frankly, Captain, you are inferior -- mentally, physically." :-D
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  #5  
Old October 6th, 2000, 06:57 PM
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Default Re: And The AI is ???

I do the same thing but the other way around to give the AI's a chance. Sometimes I get some really interesting games this way.

[This message has been edited by Jubala (edited 06 October 2000).]
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Old October 7th, 2000, 07:01 PM
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Default Re: And The AI is ???

[0.56]

Heh. I might as well have done that for my current game. Instead of my usual beserk fighting races, I opted for a stranger combo using Time, Psychic, Advanced Propulsion, -50% ground combat, +20% research, +20% cunning, and minor maintenance/production/reproduction bonuses.

Interesting opening, as well -- war with the Drushocka almost immediately; we even shared a system from the get-go.

The points on Time were basically wasted, as the two weapons granted seem rather broken -- they usually *repair* the enemy ship (They won't repair destroyed components, but the total damage taken drops almost to nothing...), so for instance 4 CAs with a speed advantage and loaded to the gills with Time weapons will NOT kill an unarmed colony ship. They may immobilize it, but they won't kill it apparently... so that was quite a few points that were misspent. Oops.

On the bright side, two enemies have surrendered to me (at least three to go, at least two of which have allied), and the others are terrified enough of me that I can make outrageous demands like 10 planets + 20 ships + 10 tech levels and they agree. And I've enough intel to either rob 'em blind every turn, or, say, plant lots of ship bombs...

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Old October 9th, 2000, 05:00 PM
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Default Re: And The AI is ???

quote:
Originally posted by Taqwus:
[0.56]
The points on Time were basically wasted, as the two weapons granted seem rather broken -- they usually *repair* the enemy ship (They won't repair destroyed components, but the total damage taken drops almost to nothing...), so for instance 4 CAs with a speed advantage and loaded to the gills with Time weapons will NOT kill an unarmed colony ship. They may immobilize it, but they won't kill it apparently... so that was quite a few points that were misspent. Oops.



That's strange. I haven't had that problem at all. Playing a game right now with Time weapons, and they're awesome, totally devastating the opponents. (Plus, by this point, I've out-researched my opponents to death. I just simulated 3 of my LCs each armed with 6 Large-Mount Time Distortion Burst V, Sensors II, 3 Armor III, and +1 engines against 18 of my opponents' best destroyers armed with pitiful Antiproton Beam III, and I win every time, even in strategic mode.) Maybe you have your fleet strategy set to not hurt colony ships and you're doing strategic combat??
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