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October 5th, 2000, 05:06 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: Trading
Me and a friend tried that in a game, didn't work.
He was organic and I was temporal and Crystaline, got some message when we tried to trade like - You recieve the Technology of Organic Weapons but your scientists are unable to understand it.
So nope... no players trading these techs to each other, and getting super strong over the computer. I for one am glad that this is the case... though I kinda wish that there was perhaps some way of getting that tech... *sigh*
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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October 6th, 2000, 04:44 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Trading
I agree that it's good you can't use the special tech unless born to it, so to speak. It is often conceptualized as being a product of special inborn understanding or ability rather than just something that could be copied like blueprints so I think there's a lot of logic to it.
I also like keeping something unique in the various nations, be they computer- or human-controlled. It adds profoundly to the flavour of things if everybody really seems *different* and not just the same basic foe developed to different levels of sophistication along the same tech path.
That's one of the reasons (the other is I love "exploring" the tree) that I always play with low starting tech. It makes it all that much harder to get deep into a game before the 100 turn bell goes off but the fact the AI opponents have followed different research paths means you will face an array of different ships. That's just more *fun*, IMHO.
[This message has been edited by Psitticine (edited 06 October 2000).]
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October 6th, 2000, 03:52 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Trading
I, for one, would not want to fight an AI fleet of CAs with shard cannons, seeker parasites, and both crystalline and organic armor. Heh.
Tech preferences for AIs are noted in their text files, right? (implicitly -- as in the ship design templates). It'd be interesting if they could be randomized at startup, so one doesn't see the Jraenor Imperium and think "CSM ships", for instance. Racial traits like Crystalline aren't hidden (interestingly enough), but this would help keep some of the suspense.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 10th, 2000, 10:17 PM
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Corporal
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Join Date: Sep 2000
Posts: 164
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Re: Trading
In one game, I demanded a LC from the purple Psy race hoping it would be armed with a psy weapon (crew conVersion). Turned out the ship was armed with depl uran 1, shields 1 and engines ion 1.
Sent ship out to unknown parts until out of supplies and then gave it back. 
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October 11th, 2000, 04:53 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Trading
Oooo, mean trick!
I'll have to remember that one myself.
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