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Old October 12th, 2000, 08:06 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: SE3 vs SE4, yes, some things got fubar

The reason that bases don't really play much of a role is because SY components are so puny. Even the high-tech ones.
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Old October 12th, 2000, 06:00 PM
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Default Re: SE3 vs SE4, yes, some things got fubar

Yeah, spending several years to build a battlestation is ridiculous; it didn't take that long in SE3. Maybe a starbase would, but not a BS when you have Yard III. Also, I never found defense stations to be worth the effort in SE3. They take forever to build, take almost as long to upgrade, are expensive to maintain, and can usually stand up to only a few ships each (cruisers for BS, dreads for SB). I just used mines with a station to build them, another to store them, and several ships to ferry them to the warp points.
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Old October 12th, 2000, 06:43 PM
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Default Re: SE3 vs SE4, yes, some things got fubar

Noble,

In SE4 the time need to build stuff is based upon the total number of "supplies" needed to build a ship or base. Each class of Shipyard can only use a certain number supplies per turn. As you advacne in tech level the amount used per turn increases which decreases building time.

SO you need to determine if you really want all those items on a ship or base or do you want to build a ship faster.



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