.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2000, 08:43 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Ground Combat

Sounds like a plan to me!

I haven't gotten to ground combat in 0.99 yet (My transports were all set, but I forgot to check the planet for WPs first - oops! New AI! ) but it was the only thing I wasn't really sold on with 0.56. It's not *bad* but I'd really prefer something less abstract!

It'd be a major selling point to me too, although I've already been sold in this case . . .
Reply With Quote
  #2  
Old October 14th, 2000, 02:15 AM

thedalus thedalus is offline
Private
 
Join Date: Oct 2000
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
thedalus is on a distinguished road
Default Re: Ground Combat

Yep, i want it to :-)
Reply With Quote
  #3  
Old October 14th, 2000, 04:41 AM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Ground Combat

I would enjoy optional ground tactical combat.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
  #4  
Old October 14th, 2000, 06:22 AM

wingte wingte is offline
Corporal
 
Join Date: Aug 2000
Location: CCTXUSA
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
wingte is on a distinguished road
Default Re: Ground Combat

At least some mechanised ground units with fighter/space support..

------------------
Wingte
__________________
Wingte
Reply With Quote
  #5  
Old October 15th, 2000, 01:36 AM

Klauss Klauss is offline
Private
 
Join Date: Sep 2000
Location: Vienna
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Klauss is on a distinguished road
Default Re: Ground Combat

I think there is a lot of support for a better ground combat system. I just had an interesting discussion with Peter von Kleinsmith a beta tester of Shrapnel, about ground combat. He is also for a challenging ground combat system.

To your idea.
Generally is it good. But dont forget one thing which is really important.

Space ships has strategic movement points. Which each MP they are able to initiate one attack in one system square. For example a cruiser with 3 MPs left can initiate up to 3 tactical combats a 30 tactical turns. All in all 90 turns of tactical combat in only one strategic turn. If in this system ground combat occurs the ground units have to fight 30 turns each time the cruiser attacks.
This means that the number of ground combat depends soleley on the number of attacks space ships conduct at this system during one strategic turn.

This is silly, IMO. The number of ground combat turns should not depend on the number of attacks/MPs an attacking ship has left.

Maybe you can develope a system which solves this problem.

My solution would be to split the movementphase into seperate movement and combat phases. (space and ground)
But this is a really heavy change in the game code.

Another solution would be (P.v. Kleinsmids) to make a subphase a 30 tactical turns (inserted after the movementphase) in which ground combat is conducted.

klaus
Reply With Quote
  #6  
Old October 16th, 2000, 01:51 AM

MaxOMan MaxOMan is offline
Private
 
Join Date: Sep 2000
Location: TX
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
MaxOMan is on a distinguished road
Default Re: Ground Combat

I, too, would like to see a more detailed/less abstract ground combat system incorporated (or at least optionally added) to make a great 4X game even better.

I also don't like the fact that multiple transports cannot land troops simultaneously. To me this just doesn't seem right.
Reply With Quote
  #7  
Old October 16th, 2000, 08:57 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Ground Combat

It is being worked on as we speak


------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.