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  #1  
Old October 14th, 2000, 04:41 AM

Cyrien Cyrien is offline
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Default Re: Ground Combat

I would enjoy optional ground tactical combat.
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  #2  
Old October 14th, 2000, 06:22 AM

wingte wingte is offline
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Default Re: Ground Combat

At least some mechanised ground units with fighter/space support..

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  #3  
Old October 15th, 2000, 01:36 AM

Klauss Klauss is offline
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Default Re: Ground Combat

I think there is a lot of support for a better ground combat system. I just had an interesting discussion with Peter von Kleinsmith a beta tester of Shrapnel, about ground combat. He is also for a challenging ground combat system.

To your idea.
Generally is it good. But dont forget one thing which is really important.

Space ships has strategic movement points. Which each MP they are able to initiate one attack in one system square. For example a cruiser with 3 MPs left can initiate up to 3 tactical combats a 30 tactical turns. All in all 90 turns of tactical combat in only one strategic turn. If in this system ground combat occurs the ground units have to fight 30 turns each time the cruiser attacks.
This means that the number of ground combat depends soleley on the number of attacks space ships conduct at this system during one strategic turn.

This is silly, IMO. The number of ground combat turns should not depend on the number of attacks/MPs an attacking ship has left.

Maybe you can develope a system which solves this problem.

My solution would be to split the movementphase into seperate movement and combat phases. (space and ground)
But this is a really heavy change in the game code.

Another solution would be (P.v. Kleinsmids) to make a subphase a 30 tactical turns (inserted after the movementphase) in which ground combat is conducted.

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  #4  
Old October 16th, 2000, 01:51 AM

MaxOMan MaxOMan is offline
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Default Re: Ground Combat

I, too, would like to see a more detailed/less abstract ground combat system incorporated (or at least optionally added) to make a great 4X game even better.

I also don't like the fact that multiple transports cannot land troops simultaneously. To me this just doesn't seem right.
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  #5  
Old October 16th, 2000, 08:57 PM
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Seawolf Seawolf is offline
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Default Re: Ground Combat

It is being worked on as we speak


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  #6  
Old October 19th, 2000, 01:27 AM
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Default Re: Ground Combat

Seawolf - are you permitted to expand on that?
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Old October 18th, 2000, 05:26 PM
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Default Re: Ground Combat

[0.99]

Interesting. If troops on both sides survive all 10 rounds of GC, it seems that the troops remain. Makes one wonder whether you can then pull over more transports and reinforce your beachhead.


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