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Old October 15th, 2000, 01:36 AM

Klauss Klauss is offline
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Default Re: Ground Combat

I think there is a lot of support for a better ground combat system. I just had an interesting discussion with Peter von Kleinsmith a beta tester of Shrapnel, about ground combat. He is also for a challenging ground combat system.

To your idea.
Generally is it good. But dont forget one thing which is really important.

Space ships has strategic movement points. Which each MP they are able to initiate one attack in one system square. For example a cruiser with 3 MPs left can initiate up to 3 tactical combats a 30 tactical turns. All in all 90 turns of tactical combat in only one strategic turn. If in this system ground combat occurs the ground units have to fight 30 turns each time the cruiser attacks.
This means that the number of ground combat depends soleley on the number of attacks space ships conduct at this system during one strategic turn.

This is silly, IMO. The number of ground combat turns should not depend on the number of attacks/MPs an attacking ship has left.

Maybe you can develope a system which solves this problem.

My solution would be to split the movementphase into seperate movement and combat phases. (space and ground)
But this is a really heavy change in the game code.

Another solution would be (P.v. Kleinsmids) to make a subphase a 30 tactical turns (inserted after the movementphase) in which ground combat is conducted.

klaus
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