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  #1  
Old October 16th, 2000, 11:33 PM
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Seawolf Seawolf is offline
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Default Re: List of changes in 0.99

Just a general note.
The AI is no longer a pushover!!!! Get ready to worry about that the AI is doing!! You hve been warned!!


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Old October 17th, 2000, 03:07 PM

General Hawkwing General Hawkwing is offline
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Default Re: List of changes in 0.99

Oh ya! Finally spent some serious time on demo 0.99 and the AI is vastly improved over 0.56. Only managed to acquire 1 planet through tribute, no ships and only 1 trading partner so far. My partner has rejected all offers to trade tech, even when I make the offer extremely sweet so that appears to be a glitch left over.
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Old October 18th, 2000, 05:21 PM
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Default Re: List of changes in 0.99

Mmmm. Found another AI mining warp points, grrrrr.

Interestingly, I spotted an AI kamikaze light cruiser -- no weapons, just cobalt warheads. Needless to say, I didn't engage at point-blank.... The ship probably was meant to hit a starbase, I guess.

I've also been having far more happiness troubles. Latest game (the time/APS one), by the time the game ended ca. 2407, I had over 230 colonies (It is VERY unbalancing when a rival starts with only 1 planet instead of 3, and then surrenders to you early -- yielding rock colonization when you started with gas giants) -- but most were unhappy, at best, and at least 30 or so were rioting. Most curious, considering that

a) I had a 10% racial happiness bonus,
b) These rioters had never been attacked,
c) My race was 'Bloodthirsty' and my ships had, in fact, been acting that way,
d) It was VERY rare for me to lose a single ship, except when the colonization minister chose to send a colony pod through an unstable warp point and got it damaged enough to have it be sucked into a black hole (which happened disturbingly often...)
e) I doubt it was intel ops, since counterintel didn't pick up anything...

Hope the manual goes into detail about what affects happiness, and whether anything can be done 'bout it except for rush-building urban pacification centers.

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