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  #1  
Old October 16th, 2000, 09:36 PM

llreye llreye is offline
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Default Re: Defense: sats and stations

I think Weber's Starfire books are better examples than the HH series. I think HH is more about placement and movement.
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Old October 17th, 2000, 12:22 AM
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Default Re: Defense: sats and stations

There are very few wormholes in HH, but I'll agree that the Starfire novels are excellent examples of proper warp point defense. The attacking fleet is worse off in Starfire though, as ships have to transit the warp point one at a time. It would be like having only one ship come through the warp point each turn in tactical combat.


Anyways, here is a basic Interstellar War 4 warp point defense in order of decreasing distance from the warp point:

Mines- placed close to warp point and make a big mess.

Satellites - Usually armed with energy weapons that ignore shields AND armor, these tear up the big ships by ignoring their formidable defenses.

Combat Space Patrol - Fighters or gunboats (depending on the species) that patrol near the warp point. Used for fighter and small ship interception or smashing the leading ships.

Defense Bases - The bulk of a warp point defense's firepower, these can really put a hurt on a fleet and can take quite a pounding.

Attack Ships - The other heavy element in a WP defense, ships have the advantage of being able to run if things go bad...

Carrier Bases - Bases for the CSP fighters, as well as a second larger wave launched when the shooting starts.

Carriers - They do basically the same thing as the carrier bases.


On a side note, does anyone know if drones are working yet? I was just thinking about SBMHAWK pods...
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Old October 27th, 2000, 11:03 PM
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Default Re: Defense: sats and stations

Incidentally, the Mine minister is pretty decent at mining a sane set of warp points; in a max-tech game where I had a number of small colonies crank out 'Holy Hand Grenade' mines (2x300-pt warheads) while waiting for atmospheres to be converted, and a few minister-controlled minelayer CAs, it actually chose warp points on my borders, and didn't bother mining warp points deeper within my space.

Although it might be a bit paranoid/defensive (e.g. laying 99 mines at one war point, and 80+ at another. 99 mines is an awful lot when the AI sides are already on the defensive and each does 600 pts...) when it could have started mining further away (for more of an advance warning against possible probing attacks). But the AI was not reaching my core systems...


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