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  #1  
Old October 17th, 2000, 02:46 AM

wingte wingte is offline
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Default Re: Things (BUGS?) that didn\'t change

quote:
Originally posted by General Hawkwing:
Wingte,
Even stations with 8 (the largest I've seen) missiles can be defeated since they launch all the missles at 1 ship, leaving the others free to fire with immunity.




Hmnnn,, No Multiplex Tracking on Stations????



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  #2  
Old October 17th, 2000, 06:06 AM

wingte wingte is offline
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Default Re: Things (BUGS?) that didn\'t change

OK,,
Multiplex tracking does work.

AND

"Emergency Propulsion Pods" no specifically say they can be mounted on stations.

So,, this opens all kinds of interesting possibilities. The first one is to put 3-5 EPP's and 10 PD's and say 10 Organic armor and a Repair pod , a multiplex traking and 5 massive ionic dispersers. Finish with 20 fighter pods and fighters with shield depleters and electric cannons. Use the EPPs to get close, launch the fighters. Hit the biggest enemy with the shield depleter then the electric and then use the ionic disruptors to disable as many drives as possible so they can't do shoot and run. The planet should have mostly missles to pick off the imoblized and the PD on the station pick up enemy missles. Launch a secound fighter group on the next turn and regroup all the fighters into one group.


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  #3  
Old October 17th, 2000, 02:51 PM

General Hawkwing General Hawkwing is offline
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Default Re: Things (BUGS?) that didn\'t change

Wingte,
Great ideas for a human player. I doubt you'll ever see an AI use them. The stations I've fought have not used multi-tracking. I play a great deal of 1 player games becasue I like to play for a few hours at a stretch. I look forward to multiplayer games but not until after Christmas, since SE4 will be my Christmas gift to myself
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