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  #1  
Old October 21st, 2000, 04:14 AM

wingte wingte is offline
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Default Re: Strategy tip for carriers

Hmnnn, I always put the biggest Ionic Disperser I can on my carriers. Lets me slow down the enemy capital ships so I can keep the carrier out of heavy weapon range. That has also always been an asset of sea going carriers. As a Last resort they launched every plane they had and ran like hell and most carriers could outrun almost everything except destroyers.
In space it makes sense for Carriers and all other ships to have the same speed, so,, to me it makes sense to put an engine damaging weapon on the carrier and be able to regain the old seagoing advantage.

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  #2  
Old October 21st, 2000, 11:08 AM

jowe01 jowe01 is offline
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Default Re: Strategy tip for carriers

Slightly off topic, but in that sense: wouldn't it be a good idea to give small ships (escort, frigate, destroyer) additional movement points ? It would mirror their advantages in real (maritime) warfare. It would also increase the incentive to still build them in later game where they could still be used as hunters and AA ships.
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  #3  
Old October 21st, 2000, 02:45 PM
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Comar Comar is offline
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Default Re: Strategy tip for carriers

You do get some advantages. You can put more engines on the smaller ships which does make them faster than the capital ships. Also, because of their size, they are harder to hit that then bigger ships.
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  #4  
Old October 22nd, 2000, 10:45 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Strategy tip for carriers

I usually back up my carriers with Point Defense frigates.
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  #5  
Old October 23rd, 2000, 03:32 AM

T T is offline
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Default Re: Strategy tip for carriers

Here's a Question for the Beta Testers....can you take a LARGE Transport...Deck it out with Fighter Bays (say 10?) and with its mandatory Cargo bay requiremnt....then add whatever you think should go in....and then.....does that make a Good Strategic Carrier?

Because if it does a Carrier GROUP could be led by one Heavy Carrier with 1-2 Support Carriers (which can also transport Population in emergencies)

This would allow even some of our Smaller Fleets to be equipped out with a Modified Transport Carrier......Rebles did it in Star Wars!

It could also be used as a "Mopping up carrier" to deal with problem sectors from Enemy raids....2 AMS vessels with a few Destroyers and Badabing badaboom! a Small Strike Carrier group equally as good in Attack and Defence....and possibly at a lower maintainence cost!?


Could that be tried for me please?

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Old October 23rd, 2000, 05:28 AM
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Default Re: Strategy tip for carriers

I'll play around with it tomorrow and let you know. I usually don't mess with carriers personally. Should be interesting.
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Old October 23rd, 2000, 07:39 AM

MaxOMan MaxOMan is offline
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Default Re: Strategy tip for carriers

Actually, even a medium transport makes a pretty decent auxiliary carrier. Since the "aux CV" doesn't need to be used in combat, it only needs a very few fighter bays (to launch fighters in case it gets trapped into combat).

Otherwise, just max out on cargo bays and you can carry A LOT of extra fighters. These make for quick resupply of your carriers after a battle, especially if the carriers are in a forward area fighting away from your planets. Thus the "aux CVs" can be used as excellent ferries to move replacement fighters to the front, keeping the carriers on the front lines.

Makes for kind of a WWII feeling with supply lines and all. I kind of like it myself.
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