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October 19th, 2000, 09:02 PM
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Corporal
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Join Date: Sep 2000
Posts: 164
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Re: Strategic Combat Tactics
Tarqus,
I wasn't going to share the stop short trick, but you're right it works like a charm. This is really true if you have any early game escort vs escort or frigate vs frigate battles.
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October 20th, 2000, 04:26 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Strategic Combat Tactics
I wish MM would add the ability to put units on "overwatch". It'd help balance space station immobility as well as making some more realistic tactics possible.
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October 20th, 2000, 10:56 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Strategic Combat Tactics
Overwatch? As in escort/protect? That would be helpful if you mean what I think you mean. What do you mean?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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October 21st, 2000, 05:11 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Strategic Combat Tactics
As in opportunity fire. If a unit didn't move or fire during your turn, you could set it to wait and it'd open up at the first valid target that moves inside its range.
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October 21st, 2000, 05:23 AM
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Lieutenant Colonel
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Join Date: Dec 1999
Location: Pittsburgh, PA, USA
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Re: Strategic Combat Tactics
The opportunity fire option would be interesting. The code exists... it's what the Point Defense Cannons do now. Making it a strategy option could make things interesting. And it would certainly make defenses more effective. For one thing, it would decrease the effectiveness of "jump in, fire, jump out" in tactical combat.
Neat thought.
John
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October 22nd, 2000, 01:06 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Strategic Combat Tactics
Making combat work like simultaneoues turns would be better methinks. Both sides gives movement and firing orders at the same time but nothing happens until you hit end turn. That way you can't fire away at a single ship until it dies and then switch target but you have to try and anticipate the enemys moves and decide if you want to massively overkill a few targets or spread your fire and try to cripple several targets. Would be way more fun imo. And it wouldn't be so important to get in the first shot as everybody shots at the same time. The scoot in shoot scoot out tactic wouldn't work either.
[This message has been edited by Jubala (edited 21 October 2000).]
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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October 21st, 2000, 02:48 PM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
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Re: Strategic Combat Tactics
The beta testers have been pushing for opportunity fire for some time. I'm sure it will come once they get to it. The priority was to get a stable, playable game with great gameplay ( which they have ) and tweak it as time moves on. They have committed to continue to support the game until it is as close to perfect as they can get it and I believe they will.
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