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  #1  
Old October 21st, 2000, 05:11 AM

Psitticine Psitticine is offline
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Default Re: Strategic Combat Tactics

As in opportunity fire. If a unit didn't move or fire during your turn, you could set it to wait and it'd open up at the first valid target that moves inside its range.
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Old October 21st, 2000, 05:23 AM

Lerchey Lerchey is offline
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Default Re: Strategic Combat Tactics

The opportunity fire option would be interesting. The code exists... it's what the Point Defense Cannons do now. Making it a strategy option could make things interesting. And it would certainly make defenses more effective. For one thing, it would decrease the effectiveness of "jump in, fire, jump out" in tactical combat.

Neat thought.

John
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Old October 22nd, 2000, 01:06 AM
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Jubala Jubala is offline
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Default Re: Strategic Combat Tactics

Making combat work like simultaneoues turns would be better methinks. Both sides gives movement and firing orders at the same time but nothing happens until you hit end turn. That way you can't fire away at a single ship until it dies and then switch target but you have to try and anticipate the enemys moves and decide if you want to massively overkill a few targets or spread your fire and try to cripple several targets. Would be way more fun imo. And it wouldn't be so important to get in the first shot as everybody shots at the same time. The scoot in shoot scoot out tactic wouldn't work either.

[This message has been edited by Jubala (edited 21 October 2000).]
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Old October 21st, 2000, 02:48 PM
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Default Re: Strategic Combat Tactics

The beta testers have been pushing for opportunity fire for some time. I'm sure it will come once they get to it. The priority was to get a stable, playable game with great gameplay ( which they have ) and tweak it as time moves on. They have committed to continue to support the game until it is as close to perfect as they can get it and I believe they will.
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