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  #1  
Old April 2nd, 2001, 02:15 AM
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mottlee mottlee is offline
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Default AI vers Human

I was woundering how many players let th AI run there game and how many play it there self, I myself play mine I do not use the ministers, Yes I do get into trouble and yes I do forget "where is that Da*n ship!" how ever I find that when it come to the AI its DUMB (how ever it will kick but right off the bat)
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Old April 2nd, 2001, 02:19 AM

Lucanos Lucanos is offline
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Default Re: AI vers Human

Nope, no ministers for me.

I guess I'm one of those micromanagers.
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Old April 2nd, 2001, 02:35 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: AI vers Human

I am hosting a multi-player game and some time the players don't send in a turn for one reason and another. The computer does the turn.
I have been told that it completely stuffs up the empires, removing their designs, putting in it's own, sending off weird Messages and stuff like that.

I have also used the computer as a pop transferer, it does it stupidly. Sends it to the closest, then returns to the closest homeworld and removes some more pop, <even though that there is another world with a higher pop in system>.
It only does one thing a turn, load pop then next turn moves then next turn unloads pop. Generally it's stuffed!
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  #4  
Old April 2nd, 2001, 02:42 AM
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Default Re: AI vers Human

A. G. Yup that is one reason I do not use em I know SE4 is a "Simple Program" and we should not realy think they are goin to do it the right way (just think if theydid the code that will....Termanator 3)
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Old April 2nd, 2001, 03:22 AM

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Default Re: AI vers Human

I find the population minister to be mildly useful. What you have to do is use the spacebar to go from ship to ship and have it load/unload population if it is at a planet. Otherwise, use manual commands to send a ship to planets that need population a bit sooner.

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Old April 2nd, 2001, 08:15 AM

Magus38 Magus38 is offline
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Default Re: AI vers Human

If you want to compare the efficiency of the AI POP minister to human management, just compare your POP to that of the AI players by looking through the score stats (a good way to keep comparitive tabs on things is to allow all players scores to be visible from the start). At turn 100 I usually have (with the intervention of some luck in terms of available planets) 5-10 times the POP of anyone else. My method is too keep all planets at approximately half their potential POP until all max out... Since you all constantly expanding this will rarely, if ever, happen. The exception is any planet with potential POP of over 100k and under 500k I simply boost to over a hundred, then concentrate instead on maxing the large, native-atmosphere worlds. The advantage of this is that you get the same production bonus regardless of whether a planet boasts 100k or 400k. The other exception is 500k planets, these I immediately max out if possible, as you get double the POP bonuses only once they reach 500k. Simple; your POP rockets and so does your production.

[This message has been edited by Magus38 (edited 02 April 2001).]
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Old April 2nd, 2001, 11:23 PM
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Default Re: AI vers Human

quote:
Originally posted by Magus38:
The exception is any planet with potential POP of over 100k and under 500k I simply boost to over a hundred, then concentrate instead on maxing the large, native-atmosphere worlds. The advantage of this is that you get the same production bonus regardless of whether a planet boasts 100k or 400k. The other exception is 500k planets, these I immediately max out if possible, as you get double the POP bonuses only once they reach 500k. Simple; your POP rockets and so does your production.

[This message has been edited by Magus38 (edited 02 April 2001).]



I have found that anything ovet 300K get an incress in production
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Old April 3rd, 2001, 10:00 AM

Lucanos Lucanos is offline
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Default Re: AI vers Human

quote:
Originally posted by Aussie Gamer:
It only does one thing a turn, load pop then next turn moves then next turn unloads pop. Generally it's stuffed!


Yeah, dumb ...dumb ...AI

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