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November 16th, 2000, 09:40 AM
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Private
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Location: boise Id
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Re: Bug in Fleet Stategic Combat
my first question is. is your command ship a cruiser and if so, is it an attack or defense ship. Many times when you design a ship it may have, "don't get hurt" as its default strategy. if so you need to set it to a different strategy type.
I do this with carriers so they are part of the fleet in tactical combat so when I am using auto mode they don't just break formation, launch fighters and run for it. I like my carriers up close and personal so I can launch my fighters close to the enemy.
I have had similar problems with strategic combat as well. Some times the same thing happens to me.
I have look at the formation text in the data file and I think once you understand how a position in a formation is set up you can name a certain type of ship to that position. There is a "type" for each of the position in the formation. Haven't try it yet because it seems like a lot of work. But I will try it soon and see if it is what I think it is.
[This message has been edited by Rover (edited 16 November 2000).]
[This message has been edited by Rover (edited 16 November 2000).]
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November 16th, 2000, 03:07 PM
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Location: Saint Paul, MN USA
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Re: Bug in Fleet Stategic Combat
All the ships were DN's. I like to build WMG heavy DN's for offense, 1 DN for opening warp points, 1 for closing warp points, and a fleet support DN that consists of LOTS of repair bays.
The problem occurs when the repair ship becomes the formation leader. This is because the repair design only has PDC's and does not have any offensive weaponry.
I have been setting the strategic behavior by the design type. The Attck DN's get "Optimal Range", and the three support ships get don't get hurt.
[This message has been edited by mbosveld (edited 16 November 2000).]
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All it takes for evil to triumph is for good to do nothing --Unknown mbosveld@mninter.net
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November 16th, 2000, 03:32 PM
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Corporal
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Join Date: Oct 2000
Location: Stuttgart, Germany
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Re: Bug in Fleet Stategic Combat
Sorry,
but what is "DN", "WMG"?
Opening and closing warppoints?
Don´t get me wrong - i really don´t know how to translate this. I´m still playing the Demo, perhaps i missed something - especially with opening and closing warppoints.
Any answer would be kind.
Greetings from Germany
Jochen
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November 16th, 2000, 03:53 PM
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Re: Bug in Fleet Stategic Combat
DN = Dreadnaught
WMG = Wave Motion Gun
Using stellar manipulation you can open and close warp points. So I open a warp point, warp and then close it, when I have defeated that system I close its warp point on exit to keep the enemy for re-establishing a foot hold.
[This message has been edited by mbosveld (edited 16 November 2000).]
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All it takes for evil to triumph is for good to do nothing --Unknown mbosveld@mninter.net
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November 16th, 2000, 04:24 PM
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Corporal
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Re: Bug in Fleet Stategic Combat
Great!!! - simply great!!!!
Thank you very much for explaining me this.
I´m looking forward to get the fullVersion. (´hope it will arrive before the weekend- sigh!).
Greetings
Jochen
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November 16th, 2000, 07:15 PM
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Second Lieutenant
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Re: Bug in Fleet Stategic Combat
Bog that must be a big maintiance cost for that kind of fleet
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Seawolf on the prowl
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Seawolf on the prowl
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November 16th, 2000, 07:57 PM
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Re: Bug in Fleet Stategic Combat
Maintenance Cost is relative to the size and development level of the empire. I normally stay on the defensive until I get high enough tech to change the atmopsphere of planets and build high level resource extractors. Then I build 3-5 fleets as described and literially wipe the map.
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All it takes for evil to triumph is for good to do nothing --Unknown mbosveld@mninter.net
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