The resupply happens at the start of your turn. To wit:
Your tanker meets and joins Alpha Fleet. You hit end turn, and players 2-12 start. Player 7 attacks Alpha fleet, and they will
NOT be supplied. But now, say no one attacks, and your turn starts. All your ships with current orders scurry about their merry ways. Alpha Fleet had "move to" orders, and these orders initiate a conflict. The fleet
WILL BE supplied.
Personally, though, I hare resupplying. I always research Stellar Harnessing to get Solar Collector III, and put two or three on each ship. They become self-sufficient. LC's can explore the entire galaxy and never come home. For a fleet, instead of tankers, I have "Fleet Tenders" which have a Repair Pod and a bunch of Solar Collectors. Whole fleets that never,
EVER run out of energy. Unless they get into intense combat in a nebula......
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KMJ
[This message has been edited by KillerManJaro (edited 17 November 2000).]